使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《文明6:迭起兴衰》CODEX版游戏:Sid.Meiers.Civilization.VI.Rise.and.Fall-CODEX
2.安装《文明6:迭起兴衰》v1.0.0.220升级档:http://patch.ali213.net/showpatch/87157.html
3.安装本升级档
更新说明:
更新v1.0.0.229:
一般更新
增加了一个新的历史时刻,成为第二个或更后的文明发现自然奇迹+ 1时代分数。
在文中澄清了阿蒙森 - 斯科特研究站的奖金。
使水上乐园更便宜与机场保持一致。
重新评估了在宣战战胜城市和放逐城市之间处理好战争的方式。
自由城市和自由城单位战斗中获得的单位经验现在在获得该单位的第一次促销后被限制在+1。
删除了调情和狡猾的议程。
如果这座城市有城墙或城市防御工事,那么在城市驻军的远程部队现在总是被认为处于较高的位置。
更新韩国宫廷艺术。
修正了玩家在战争时可以共享可视性的情况。
修正了观察气球错误地授予无人机单位的战斗力增益的问题。
修复了球场效果与文本不匹配的问题。
体育场:+2人口不少于10人的城市旅游。 +5旅游到有20人以上的城市。 +2娱乐设施适用于6个瓷砖内的所有城市。 (现在只适用于体育场而不适用于区域。)
早期时代的城邦加强防御,阻止AI和玩家容易征服。
平衡变化
允许Polder旁边的3块地块包含Hills。
每回合增加对紧急目标城市的忠诚度,以便突发事件不再以成员的青睐而结束,而不需要他们做任何事情。
增加了娱乐综合建筑效果。
竞技场:+1文化。一旦保护解锁,+1旅游。 +1这座城市的娱乐设施
动物园:+1科学到所有这个城市的雨林和沼泽地砖。为6个瓷砖内的所有城市提供+1娱乐设施。
体育场:+2人口不少于10人的城市旅游。 +5旅游到有20人以上的城市。 +2娱乐设施适用于6个瓷砖内的所有城市。
制定国家公园对环境保护主义和剥削性议程的领导者来说更为重要。
军事联盟现在为城市国家提供奖金。
马其顿不再获得征服自由城的提振。
有暮光勇士适用于海军近战单位。
中和总督轮流持续时间已根据游戏速度进行了调整。
增益来源转身时长已根据游戏速度进行了调整。
AI更新
增加了将重要作品分类为集合的一些改进。
通过技术和公民树改进AI的进展。
被囚禁的远程部队离开城市中心和营地的可能性要小得多。
UI更新
历史时刻现在可以从“结束游戏结果”屏幕访问。
确保我们显示了城市被割让的正确城市细节。
如果我们不处于战争状态,城市国家不再展示“战争”工具提示。
前首都现在与捕获的首都区分开来。
城市横幅波兰语和错误修复。
我们的领导外交屏幕现在使用对独特单位,建筑物等的更长,更详细的描述。
外交交易编辑框现在将适合5个项目,以适应所有5种联盟类型。
如果我们不在联盟中并且更新了工具提示以通知玩家他们需要联盟来获得积分,那么每回合就会出现零点。
HUD中的外交肖像现在表示联盟类型。
总督促销按钮现在会正确使用禁用状态进行促销活动,我们没有前提条件可以赚取。
当宗教镜头横幅即将转换或在其转换时被标记为主导时,宗教镜头横幅将不再显示第一宗教的多余图标。
在某些情况下解决了在选择面板上显示的地形工具提示。
增加了各种忠诚用户界面的工具提示。
为技术树节点添加联盟图标,以便玩家了解Level 3 Research Alliance成员正在研究的内容。
运动路径现在显示在宗教镜头上。
修正了Raze City工具提示文本的准确性。
强调了几个指示负面游戏事件的通知图标
在游戏的最后一个时代,澄清了Era得分和Age阈值UI。
向研究选择器添加研究联盟指标。
在Espionage概述中添加了一个滚动面板到操作列表。
BUG修复
修复了防止水自然奇观出现在巨大地图上的问题。
修正了在进行两栖攻击时造成被单位使用他们的装备力量而不是单位力量的错误。
“两栖”部队升级现在正确地消除了两栖攻击中的攻击惩罚。
修复了导致单位维护成本不正确的错误。
修正了英国获得城市以外的定居点时,Pax Brittania独一无二的能力,即在英格兰获得城市时获得免费近战单位的问题。
修正了购买黄金区时向玩家收取不正确金额的错误。
修正了造成单位设置为'警戒'的错误,使其变为'强化',防止他们在敌人接近时醒来。
回收您最初创建的城市的历史时刻现在只能在每个地块的位置触发一次,以防止利用时间分数进行耕作。
修正了神圣正义女王的成就和Metroplex的成就,以获得正确的解锁要求。
解放城市后,保留适当数量的政府时段,并提供插槽的Wonder。
修复了太空港,它被视为一个专业区。
固定马特洪峰和张掖丹霞产卵群山环绕。
允许天体物理学高级研讨会的成果,以更多的地区安置排列。
确保来自同一艺术家的第二部艺术作品在Apadana中提供一些文化/旅游。
确保城市州政权奖金在您捕捉城市后正确应用。
修正Kilwa Kisiwani在其他城市的生产奖金,当你得到另一个宗主教团的类型。
原文:
Update v1.0.0.229:
GENERAL UPDATES
Added a new historic moment for being the second or later Civilization to discover a Natural Wonder, + 1 Era Score.
Clarified Amundsen-Scott Research Station bonus in the text.
Made the Water Park cheaper to be consistent with the Aerodrome.
Reworked the way that warmongering is handled between declaration of war capturing cities, and razing cities.
Unit experience gained from fighting Free Cities and Free City units is now capped at +1 after obtaining the unit’s first promotion.
Removed the Flirtatious and Curmudgeon agendas.
Ranged units garrisoned in a city are now always considered to be in an elevated position if the city has walls or urban defenses.
Updated Korean Palace art.
Fixed situations where players could have Shared Visibility while at war.
Fixed an issue where Observation Balloons were incorrectly granting the Drone unit's combat strength buff.
Fixed an issue where the Stadium effects did not match the text.
Stadium: +2 Tourism for cities with at least 10 population. +5 tourism to cities with at least 20 population. +2 Entertainment amenities for all cities within 6 tiles. (Now only applies to Stadium and not districts.)
Increased defenses of early era city states to discourage easy conquest by AI and players.
BALANCE CHANGES
Allow the 3 land tiles next to Polder to include Hills.
Added Loyalty per turn to Emergency target cities so that Emergencies will no longer end in the member’s favor without them doing anything.
Added the Entertainment Complex building effects.
Arena: +1 Culture. +1 Tourism once Conservation is unlocked. +1 Entertainment amenity for this city
Zoo: +1 Science to all Rainforest and Marsh tiles in this city. +1 Entertainment amenity for all cities within 6 tiles.
Stadium: +2 Tourism for cities with at least 10 population. +5 tourism to cities with at least 20 population. +2 Entertainment amenities for all cities within 6 tiles.
Made building National Parks much more important to leaders with the Environmentalist and Exploitative agendas.
Military Alliances now provide a bonus against city states.
Macedon no longer receives boosts for conquering a Free City.
Have Twilight Valor apply to Naval Melee units.
Neutralize Governor turn duration has been adjusted for game speed.
Gain Sources turn duration has been adjusted for game speed.
AI UPDATES
Added some improvements in sorting great works into collections.
Improved AI progress through tech and civic tree.
Garrisoned ranged units are much less likely to leave City Centers and Encampments.
UI UPDATES
Historic Moments are now accessible from the End Game Results screen.
Made sure we displayed the right city details for cities being ceded.
City States no longer display "At War" tooltip if we aren't at war.
Former capitals are now properly differentiated from captured capitals.
City Banner polish and bug fixes.
Our Leader diplomacy screen now uses the longer, more detailed descriptions for unique units, buildings, etc.
The diplomacy deal edit box will now fit up to 5 items to fit all 5 Alliance types.
Zero out points per turn if we're not in an alliance and updated the tooltip to inform the player they need an alliance to gain points.
Diplomacy portraits in the HUD now indicate alliance type.
Governor promotion buttons will now use the disabled state properly for promotions we don't have the pre-requisites to earn.
The religion lens banner fly out will no longer display redundant icons for the first religion when it's about to convert or be tagged as predominate when it's still converting.
Resolved terrain tooltips displaying over selection panels in certain situations.
Added tooltips for a variety of loyalty UI.
Adding alliance icons to tech tree nodes so players know what their Level 3 Research Alliance members are researching.
Movement paths are now shown on the religion lens.
Revised Raze City tooltip text for accuracy.
Emphasized several notification icons indicating negative game events
Clarified Era score and Age threshold UI while in the last era of the game.
Added Research Alliance indicator to Research Chooser.
Added a scroll panel to operative list on the Espionage overview.
BUG FIXES
Fixed an issue preventing water Natural Wonders from appearing on Huge maps.
Fixed a bug that was causing embarked units to use their embarked strength instead of their unit strength when conducting an amphibious attack.
‘Amphibious’ unit promotion is now correctly removing the attack penalty in an amphibious attack.
Fixed a bug causing incorrect unit maintenance costs to be incurred.
Fixed a bug with the Pax Brittania unique ability that was granting a free melee unit when England obtained a city other than through settling.
Fixed a bug causing the player to be charged an incorrect amount when purchasing a District with Gold.
Fixed a bug causing units set to ‘Alert’ to be changed to ‘Fortified’, preventing them from waking up when enemies are near.
Historic Moment for recapturing a city you originally founded can now only trigger once per plot location, to prevent an exploit where it could be farmed for era score.
Fixed the Holy Righteous Queen achievement and the Metroplex achievement to have proper unlock requirements.
Preserve proper number of government slots after liberating a city with a Wonder that provides slots.
Fixed the Space Port, it was being counted as a specialty district.
Fixed Matterhorn and Zhangye Danxia spawning surrounded by mountains.
Allowed the Advanced Seminar in Astrophysics achievement to work in more permutations of district placement.
Made sure a second work of art from the same artists provides some culture/tourism in the Apadana.
Ensured that city state suzerain bonuses are applied properly after you capture a city.
Fixed Kilwa Kisiwani bonus to production in other cities when you get another suzerain of that type.
by CODEX
发布日期 | 点击标题下载 | 对应游戏版本 | 说明 |
---|---|---|---|
2018-03-09 | 文明6:迭起兴衰 v1.0.0.229升级档+免DVD补丁CODEX版 【125.31MB】 | v1.0.0.229 |