1.解压缩
2.运行update对应系统目录下的setup.exe安装升级档
3.复制PLAZA目录下的文件到对应系统游戏安装目录
4.开始游戏
1.安装《罗格帝国:地牢探险RPG》PLAZA版游戏:Rogue.Empire.Dungeon..RPG-PLAZA
2.安装《罗格帝国:地牢探险RPG》v1.0.9升级档:http://patch.ali213.net/showpatch/112935.html
3.安装本升级档
机翻:
更新V1.0.11:
变化:
漏洞:
修正了“增加难度”挑战不断被重新应用的挑战地牢bug。这可能会大大改变meta。我会留意的。
充电时,魔杖不会在图标中反映额外的法力值。
祭坛不能再出现在罕见的情况下(挑战地牢0级)出现在洞/楼梯的顶部。
关闭在游戏开始时应用的灵魂精华特权(金、钥匙等)现在应该可以正常工作了。
无穷无尽的地牢0级在曙光暗影战役中不能再生成一条通往其入口的阻塞路径。
水平向上的屏幕应该可以通过键盘正确导航。
平衡:
在所有物理损伤的修正都被考虑在内之后,现在所做的末端损伤将对应于[地板(损伤)]+[随机概率为1,取决于损伤的剩余部分],而不是简单的四舍五入。这意味着如果修改者伤害是10.9,10%的几率是10,90%的几率是11。
思考奖金现在是由班级来衡量的。例如,战士将获得+str或+con的频率更高,很少得到+sp。
删除了健康药剂沉思奖金。增加了新的罕见的冥想加成,如古代符文,奇迹药剂,变异药剂。
当前的命运现在显示在上一级。
蓝色斑点死亡的冻结时间在较高水平上减少。同时伤害增加。
战士:
强化盾牌和抛光盾牌天赋增加了修正值。
其他:
您现在可以在任何一家商店按物品类型和物品稀有程度订购物品。
现在,即用武器在刀尖上显示出正确的伤害。
对武器的速度影响能力应该表现出它对武器的影响。如果我错过了,告诉我。
增加了抽搐对充满陷阱的位置的否定判断。
而不是“你的包感觉更重”,法师药剂制作能力现在正确地命名了实际制作的东西,例如普通药剂、小药剂等。
现在,如果一件物品用完了,商家可以选择将剩余的钱卖掉。
当命令移动到一个遥远的瓷砖时,如果角色偶然遇到一个祭坛或商人,他现在会绕过它/他。
排行榜按月按季节划分。作为奖励,目前的排行榜是保留的,尽管按过去的季节划分。这可以追溯到他们在EA中引入的时候。
原文:
Update v1.0.11:
Changes:
Bugs:
Fixed challenge dungeon bug where the "increased difficulty level" challenge was getting reapplied constantly. This might change the meta considerably. i ll keep an eye on this.
Wands do not reflect additional mana in the icon when recharged.
Altars can no longer on rare cases (challenge dungeon level 0) appear on top of holes/stairs.
Toggling off soul essence perks that are applied on game start(Gold, Keys, etc) should now properly work.
Infinite dungeon level 0 in the Dawn of Shadows campaign can no longer generate a blocked path to its entrance.
The level up screen should be properly navigable with the keyboard.
Balance:
After all modifiers to physical damage are taken into account the end damage done now will correspond to [floor(damage)] + [1 on random chance depending of the remainder of the damage] instead of a simple rounding. What this means is that if after modifier damage is 10.9, there will be a 10% chance it is 10 and a 90% chance it is 11.
Contemplation bonuses are now weighted by class. For example a warrior will get +STR or +CON much more often and very rarely +SP.
Removed the health potion contemplation bonus. Added new rare contemplation bonuses, such as ancient runes, miracle potions, mutation potions.
Current fate is now displayed on level up.
Freeze duration for blue blobs death reduced at higher levels. At the same time damage was increased.
Warrior:
Hardened shield and polish shield talents got its modifiers increased.
Other:
You can now order items at any merchant shop by item type & item rarity.
Offhand wielded weapon now shows it proper damage on the tool tip.
Speed affecting abilities on weapons should show its effect on weapons. If I missed one let me know.
Added twitch negative judgment of location full of traps.
Instead of "your pack feels heavier" the mage potion crafting ability now properly names what was actually crafted, e.g. regular potion, minor potion, etc
Merchants now give the option to sell an item for the remaining of the merchants money if they run out of it.
When ordering movement to a far away tile, if the character stumbles upon an altars or a merchant he will now go around it/him.
Leaderboards are segmented in seasons by month. As a bonus current leaderboards are preserved although segmented by past seasons. This goes all the way back when they where introduced in EA.
by PLAZA
发布日期 | 点击标题下载 | 对应游戏版本 | 说明 |
---|---|---|---|
2019-04-10 | 罗格帝国:地牢探险RPG v1.0.11升级档+免DVD补丁PLAZA版 【31.4MB】 | v1.0.11 |