术士之王 测试版v5.4升级档+游侠原创免DVD补丁修正版(thegfw提供分享)

术士之王 测试版v5.4升级档+游侠原创免DVD补丁修正版(thegfw提供分享)

所属游戏: 术士之王
英文名称:
相关操作: 收藏 下载地址 扩展
模组作者:thegfw
标签:冒险游戏,探险解谜闯关
最后更新:2021-04-09

使用说明:

1.解压缩
2.复制所有文件到游戏目录覆盖
3.运行游戏

已包含之前所有升级档

更新说明(机翻):

UI改进和视觉改进
    新的艺术资产的敌对派系解决城市。
    加入Gorgalthon预先制作大图
    加入竞争对手先锋部队
    音乐加入到活动任务
平衡和调整菜谱
    平衡的难度来调整球员时的军队是OP的大部分怪物巢穴周围转75-150发生的“游戏中期的平静”
        冠军拉特统计了调整,使它们不完全OP游戏中期
        一些制作武器伤害减免(主要是剑,一个有点弓,员工看上去都不错)
        大量的怪物巢穴调整土匪,强盗弓箭手,和野蛮人
        解锁法术平衡绝杀要求
    冠军分化更多的攻击类型(将水平更火一起,寒冷,毒,和奥术攻击的适当冠军)
    增加了更多的各种战利品滴
    加入到收购赃物难得的机会
    在游戏中移除又会限制(目前还不清楚,多余的技工)
    那么狭窄山口在随机地图
    追求平衡,保持起搏
    巫师王的行为进行调整,以更加引人入胜
    巫师王更Urxens开始了(先锋单位)
    在巫师王单位普遍提高
    调整到怎么舍得竞争对手都一边用魔法国王
    调整到世界末日的SK互动柜台处罚
    对手不会解决城市早期,而且不太可能这样做
    卫冕冠军竞争对手的省会城市现在正处于lvl25强得多
    新介绍教程messsage
    第一次修订与对手交锋
    调整对战争的声明措辞
    新景魔法师追求贸易
    SK更好的定位中尉(现催生了相对SK,而不是你)
    更改默认的音乐音量为50
Bug修复
    更多的技能,升级等立即更新统计并显示在小地图
    SK据点现在使用正确的战术战斗地图
    加市箭头音效(需要提高的声音,虽然)
    添加追求音乐所有起始任务
    固定人像在地图上的尺寸变化缺少的选择你的竞争对手屏幕
    修正错误重复开拓者的地方并不总是放置在战术战,我们希望他们能够回来。
    小文的调整装扮一对夫妇的任务选项(金属和水晶资源)
    文字的调整。碎片 - >碎片
    自定义设置的主权,如果你回去做进一步的修改被记住
    SK会抱怨你建立一二线城市几乎无论什么
    当你杀了他的无辜单位SK会抱怨
    固定自我定位法术战术战斗像“抢”
    如何固定在第一与对手接触被触发
    更好的起草提醒追求形象
    增加了SK的几率接触的球员,但也增加了分#触点之间的圈〜12圈(8)
    SK威胁上升1即使有说服力的选择杀白三烯的一前一后(非说服力的选择是+1威胁,末日+10)(我是一个坏蛋的选择仍是+3世界末日)
    轻微的种族设置窗口现在说“你的对手”打预制的地图时
    固定滑动尸体的bug
    固定卡转的bug
    战术地图定额用水边缘
    除去未使用的武器类型(所以他们不来在随机掉落)
    单元式信息卡,城市细节窗口可训练单位的工具提示中显示,现在将反映任何一个城市的培训奖金统计上的提示。
    市箭头现在有声音效果
    其它文本调整到“火山愤怒!”任务
    更新冠军级别的窗口
    不再弹出“欢迎到公测”对话框,在游戏开始。
    增加了一个新的教程的通知,将作为游戏介绍,并弹出之后用户说出自己最初的城市
    修正了杀死单位在贵国领土不会让敌人威胁通知走开
    修正了从单位死于毒药就不会玩死亡动画
    A小调的比赛被认为是打败了,一旦你已经摧毁了他们的所有城市(以前也有过要杀死所有的流浪单位)
    选择冠军性状突出,现在,当屏幕中的“只读”模式访问
    修正了物流,使他们将会显示来自战争主权特质升压
    修正了城市从城市附魔(每精髓前。+1主动)失去其提升到训练有素的部队一样,在节省装
    固定错字
    修复崩溃
        固定崩溃,由于在战术战斗运行的适宜起始位置

更新说明:

UI Improvements & Visual improvements
    New art assets for the Rival factions settled cities.
    Gorgalthon pre-made large map added
    Rival pioneer units added
    Music added to campaign quests
Balance & Tweaks
    Difficulty balancing to adjust for “mid-game lull” that occurred when player’s army was OP for most monster lairs around turn 75-150
        Champions lvl up stats adjusted so they aren’t completely OP mid-game
        Some crafted weapons damage reduction (mostly swords, a bit on bows, staffs seemed fine)
        Lots of Monster Lair tweaks to Bandits, Bandit Archers, and Barbarians
        Balanced lore requirements for unlocking spells
    Champions differentiated more on attack type (will level up more along fire, cold, poison, and arcane attack for the appropriate champions)
    Added more variety to loot drops
    Added the chance to acquire rare loot
    Removed turn limit on game (unclear, redundant mechanic)
    Less narrow mountain passes in random maps
    Quest rebalancing to maintain pacing
    Sorcerer King’s behaviour tweaked to be more engaging
    Sorcerer King starts off with more Urxens(pioneer units)
    General increase in Sorcerer King units
    Tweaks to how willing Rivals are to side with the Sorcerer King
    Tweaks to doomsday counter penalties in SK interactions
    Rivals won’t settle cities early on and are less likely to do so
    Champions defending Rivals’ capital cities are now much stronger at lvl25
    New intro tutorial messsage
    Revised first encounters with rivals
    Tweaks to the wording of declarations of war
    New Sorcerer King trade quest
    Better SK lieutenant positioning (now spawned relative to the SK and not you)
    Changed default music volume to 50
Bug Fixes
    More skills, upgrades, etc. immediately update stat displays and the minimap
    SK Strongholds now use proper tactical battle map
    City arrow sound effects added (need to improve the sound though)
    Added quest music to all the starting quests
    Fixed portraits missing on map size change for the Choose your Rivals screen
    Fixed recurring bug where pioneers were not always placed at the back of a tactical battle, where we want them to be.
    Small text tweak to dress up a couple quest options (metals and crystal resources)
    Text tweak. shards -> Shards
    Custom sovereign settings are remembered if you go back to make further modifications
    SK will complain about you building a second city pretty much no matter what
    SK will complain when you kill his innocent units
    Fixed self-targeting spells in tactical battles like “rush”
    Fixed how the first contact with rivals is triggered
    Better crafting reminder quest image
    Increased odds of the SK contacting the player but also increased the min # of turns between contacts to 12 turns (from 8)
    SK Threat goes up by 1 even with the persuasive choice after killing one of the LTs (non-persuasive choice is +1 threat and +10 doomsday) (I'm a badass choice is still +3 doomsday)
    Minor Race Setup Window now says "Your Rivals" when playing a pre-made map
    Fixed sliding cadaver bug
    Fixed stuck turn bug
    Fixed water edge on tactical maps
    Removed unused weapon types (so they don't come up in random drops)
    Unit type info card, shown during tooltip of trainable units on the city detail window, will now reflect any city training bonuses to stats on the tooltip.
    City arrows now have sound effect
    Misc text tweaks to “Volcano Anger!” quests
    Updated champion level-up window
    No longer popping up the "welcome to the beta" dialog at game start.
    Added a new tutorial notification that will act as a game intro, and pops up right after the user name their initial city
    Fixed bug where killing units in your territory would not make the Enemy Threat notification go away
    Fixed bug where units dying from poison would not play death animation
    A minor race is considered defeated once you have destroyed all their cities (previously also had to kill all of their wandering units)
    Selected champ traits now highlighted when the screen is accessed in “read only” mode
    Fixed logistics so that they will display the boost from the warfare sovereign trait
    Fixed bug where cities were losing their boosts to trained units, like from city enchantments (ex. +1 initiative per essence), in loaded saves
    Typo fixing
    Crash fixes
        fixed crash due to running out of suitable starting locations in a tactical battle

by thegfw