生化危机:安布雷拉兵团 7号(v1.05)升级档+游侠原创免DVD补丁(thegfw原创提供)

生化危机:安布雷拉兵团 7号(v1.05)升级档+游侠原创免DVD补丁(thegfw原创提供)

所属游戏: 生化危机:安布雷拉兵团
英文名称:
相关操作: 收藏 下载地址 扩展
模组作者:thegfw
标签:冒险解谜AVG,单人单机、3D画面、不支持手柄、菜鸟入门、冒险、解谜
最后更新:2021-04-21

使用说明:

1.解压缩
2.复制所有文件到游戏目录覆盖
3.运行游戏

升级档安装步骤:

1.安装《生化危机:安布雷拉兵团》原版游戏:http://down.ali213.net/pcgame/biohazarduc.html
2.安装本升级档

更新说明:

机翻:

即将推出的版本1.05(8月4日)
08月1日 - WBACON [CAPCOM]
以下更改的发行计划于8月4日:

玩家
对于退出盖的新方法
(爬行,切换到脑子)
进入盖时取消破折号(切换到脑子,拉下左摇杆,切换武器)的新方法
封面位置可蹲下时,现在甚至改变
一个生命匹配
评分的变化(可以得到更高的分数)
多任务
评分的变化(分数越高,获得具体特派团的行动)

关于得分变化
评分进行了调整,以解决以下问题:
在一生活和得分之间的差异多任务相匹配
相比于获得击杀点授予相对于多任务的匹配每项任务的规则的动作点是相对较低
一个生命的比赛,现在一般应判给比以前更高的分数。

总体多任务的分数将不会发生急剧变化,但现在应该更容易按照任务规则得分。

此前,球员谁试图扮演旨在通过重点任务点可能已经处于劣势相比,谁专注于杀死的玩家多任务相匹配。
这些调整应该得分的任务对所有玩家更诱人。

此外,虽然这不是在比分本身反映,冠军队获得比球队输球更多的经验,这意味着它是所有玩家的最大利益为目标的球队获胜而不是个人杀死。
我们对之前没有做出更清楚道歉。

进一步的修复和改进跟随

原文:

Upcoming Version 1.05 (Aug. 4th)
08 月 1 日    - WBACON [CAPCOM]
The following changes are planned for release on August 4: 

Players
New methods for exiting cover 
(Crawling, switching to Brainer) 
New methods for cancelling a dash when entering cover (Switching to Brainer, pulling down on the left stick, switching weapons) 
Cover position can now be changed even when crouching
One Life Match
Scoring changes (much higher scores can be obtained)
Multi-Mission
Scoring changes (higher scores awarded for mission-specific actions)

About the scoring changes 
Scoring has been adjusted to address the following issues: 
Differences between scoring in One Life and Multi-Mission matches 
Points awarded for actions relative to each mission's rules in Multi-Mission matches were comparatively low compared to points awarded for kills
One Life matches should now generally award higher scores than before. 

Overall Multi-Mission scores will not change drastically, but it should now be easier to score points by following the mission rules. 

Previously, players who attempted to play Multi-Mission matches as intended by focusing on mission points may have been at a disadvantage compared to those players who focused on kills. 
These adjustments should make mission scoring more enticing for all players. 

Also, while this isn't reflected in the score itself, the winning team receives more experience than the losing team, meaning it is in the best interests of all players to aim for a team win rather than individual kills. 
We apologize for not making this clearer before. 

Further fixes and improvements to follow

by thegfw