中世纪王国战争 7号-23号升级档+游侠原创免DVD补丁(thegfw原创制作)

中世纪王国战争 7号-23号升级档+游侠原创免DVD补丁(thegfw原创制作)

所属游戏: 中世纪王国战争
英文名称:
相关操作: 收藏 下载地址 扩展
模组作者:thegfw
标签:即时战略RTS,单人单机、3D画面、支持手柄、中级水平、即时、策略
最后更新:2021-05-20

使用说明:

1.解压缩
2.复制文件到游戏目录覆盖
3.开始游戏

升级档安装步骤:

1.安装《中世纪王国战争》正式版游戏:http://down.ali213.net/pcgame/medievalkingdomwars.html
2.安装本升级档


(机翻)

更新#23

主要特点
- 将GUI重新定位到屏幕的底部,进一步重新排列和更新
- 现在的GUI驻军菜单现在允许训练所有单位包括围困和支持
现在,记者在战斗结束时记得单位,并将这些单位拯救到驻军
- 城镇加油站30个单位
- 新的主要视频质量设置 - 型号质量现在可在选项菜单中使用
- 完全重做自动解决代码,不再赞成玩家,而且主要取决于Level + -20%
- 大幅改善所有大城镇围城的表现,仍然不完美,但要好得多

固定和更新
- 当从世界地图进入战斗时,用户界面破裂的主要问题
- 改进的捍卫AI - 将会移动更多的类型的单位来驻扎在墙上
-Town驻军和建筑物 - 光标自动更改为下一个建筑物或单位的空槽
- 不再会自动产生农奴和鸡,而是默认将其添加到镇驻军
对于默认的新玩家而言,只有1个AI攻击者,而不是3个AI
- 大型聊天字体会增加字体大小
- 固定运动新闻饲料线切割两个
- 用于GUI驻军单位和空槽的艺术
- 新运动现在在3月而不是1月份开始
- 将一些较新的文本翻译成所有6种语言
- 改进的西班牙语翻译,非常感谢我们的球员阿隆索帮助
- 改进所有翻译
固定的德语教程文本 - 以英文显示
- 在选项中增加聊天字体可以在游戏中的其他地方增加字体,重新启动游戏后应用
- 复制双重任务弹出窗口,当跳过电影时开始新的活动
巴黎圣母院将在几分钟之后再次烧毁,奇怪的纹理
帕里斯和南特级别固定了几个洞,单位将用来偷偷穿过墙壁
- 固定的巴黎和南特门楼路障不拆除一次建筑城镇石塔
- 哈姆雷特世界地图设计的固定问题在新的活动中没有正确显示
- 世界地图修复 - 改变道奇银行到大狗银行
- 新的广告系列的修复错误开始不会放大和缩小,或使用边框屏幕滚动
- 固定围攻武器在组任务时不正确地形成
- 适当的广告活动地图重新载入
- 各种教程修复和更改
- 教程现在使用新的可关闭文本窗口

性能和稳定性
- 当选择单位或创建新的单位或建筑物时,会固定许多小的滞后峰值
- 在战斗水平的开始时固定的滞后尖峰电影
- 新玩家开始游戏会看到高影子设置,使游戏看起来更好
- 减少310Mbs的可视内存使用量(旧显卡上的900 MB)
- 改进许多中下级系统玩家的游戏阴影
低端终端系统可以通过最低的型号质量设置来体验高达20 FPS的增加
高端系统将受益于更高的视觉质量,具有高或最高质量设置
- 降低建筑艺术品质,提高表现
- 打开城镇或驻军菜单的活动地图上的固定Lagspike

主要平衡变化
======================
- 新层次体系中所有单位的总体再平衡。更高层次的单位成本更高,更有效
- 单层平衡规则 - 更高层次的单位成本高达4倍的资源,可以面对几个较低的层级单位
- 移动和塔式攻城武器射弹的总体再平衡 - 功能更强大,准确和更昂贵
- 装备的武器是几箭之箭 - 最好的办法是爬墙来杀死他们
在轻松困难的情况下,人工智能会变得更容易和更慢
- 特别是小树木拥有更多的木材资源
- 撬杆和栅栏墙壁更能抵抗弩炮和弹射炮

原文:

Update # 23

MAJOR FEATURES
-Town GUI relocated to the bottom of the screen, to be further rearranged and updated
-Town GUI garrison menu now allows training all units include siege and support
-Towns now remember units at the end of the battle, and save these units to the garrison
-Expanded Town Garrisons to 30 units
-New Major Video Quality setting - Model Quality now available in the Options Menu
-Completely reworked Auto-Resolve code, no longer favors the player, and mostly depends on Level +-20%
-Greatly improved performance in all large town sieges, still not perfect, but much better

FIXES AND UPDATES
-Fixed major problem with user interface breaking when going into a battle from the world map
-Improved Defending AI - will move more units of more types to garrison the walls
-Town GUI garrison and buildings - cursor automatically changes to an empty slot for the next building or unit
-Towns will no longer auto spawn serfs and chickens, instead added these to the town Garrison on default
-Skirmish for new players on default only features 1 AI attacker, not 3 AIs
-Large Chat fonts will increase font size everywhere
-Fixed campaign news feed lines cutting in two
-Better art for GUI Garrison unit and empty slot 
-New campaign now starts in March instead of January
-Translated some of newer text into all 6 languages
-Improved Spanish translation, many thanks to our player Alonso for helping out
-Improvement to all translations
-Fixed German tutorial text - was shown in English before
-Increasing Chat Font in the options increases font everywhere else in-game, applies after restarting the game
-Fixed double quest pop-up window on starting new campaign when skipping the cinematic
-Paris Notre Dame will no longer burn down after a few hits with the weird texture
-Paris and Nantes levels fixed a few holes units would use to sneak through walls
-Fixed Paris and Nantes gatehouse barricades not removing once building town stone towers
-Fixed problem with Hamlet world map design not showing properly in the new campaigns
-World Map fixes - change Dodger Bank to Dogger Bank
-Fix bug with the new campaign start not being about to zoom in and out, or use the edge screen scroll
-Fixed siege weapon not properly forming when group of them is tasked
-Campaign map properly centers on reload
-Various tutorial fixes and changes
-Tutorial now uses new type of closable text window

PERFORMANCE AND STABILITY
-Fixed a lot of small lag spikes when selecting units or creating new units or buildings
-Fixed lag spike at the start of the battle level cinematic
-New players starting the game will see the High shadow settings, makes game look much better
-Reduced visual memory usage by 310Mbs (900 MBs on older video cards)
-Improving the game shadows for many lower and mid range system players
-Lower end systems will experience up to 20 FPS increase with lowest Model Quality Settings
-High end systems will benefit from better visual quality with High or Highest model quality settings
-Small downgrade of the building art quality to improve performance
-Fixed Lagspike on campaign map when opening town or garrison menus

MAJOR BALANCING CHANGES
======================
-Total re-balance of all units in a new tier system. Higher tier unit cost a lot more and are a lot more effective
-Unit Tier balance rules - higher tier units cost up to 4x more resources and can face several lower tier units
-Total re-balance of projectile of mobile and tower based siege weapons - a lot more powerful, accurate and expensive
-Mounted Weapons are several times more resistance to arrows - best approach is to climb the walls to kill them
-Battle AI is a lot easier and slower on Easy Difficulty
-Trees, especially small trees hold a lot more wood resources
-Towers and palisade walls are a lot more resistant to Ballista and Catapult fire

by thegfw