高速巡警模拟2 v1.0.13升级档+免DVD补丁CODEX版

高速巡警模拟2 v1.0.13升级档+免DVD补丁CODEX版

所属游戏: 高速公路交警模拟2
英文名称:
相关操作: 收藏 下载地址 扩展
模组作者:CODEX
标签:
最后更新:2021-05-24

使用说明:

1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Codex文件夹下的免DVD文件到游戏安装目录
4、运行游戏

升级档安装步骤

1.安装《高速巡警模拟2》原版游戏:http://down.ali213.net/pcgame/autobahnpolicesim2.html
2.安装本升级档。

更新说明:

机翻:

更新v1.0.13:
混乱:在与其他汽车碰撞时,最大的混乱达到70%
混沌:瞬间移动后,混沌不再被关闭
导航:改进的导航图覆盖,提供更好的导航路径结果在很多情况下
性能:改进AI仿真逻辑
物理:禁用转换自动同步,以获得轻微的性能提升
车辆:固定的无人驾驶汽车出现在更长时间的会议
车辆:改进后的熊巴朗加尾灯发射器的定位
车辆:固定的情况下,玩家的车辆在装载一个savegame后不会正确地重置到他们的停车场
车辆:恢复镜像呈现
车辆:在从池中重新生成车辆时,没有正确地替换车牌的原因
车辆:车辆和车辆的制动和后开灯现在正常工作
删除一次性错误,导致偶尔的AI模拟锁定
人工智能:在高速公路上的“停车”状态下,汽车不会发生意外
事故:物体不能同时被同时接收
摄像头:改进的玩家摄像机剪辑和避碰
相机:玩家摄像机在加载一个保存后,现在可以正确地选择内部/外部模式
人物:增加了新的可买的衣服,i.a。快乐袋帽
角色:固定回归的球员胡子没有情感表达
追逐:在逮捕了司机之后,追车的人会被正确的蔑视
伙伴:在现有的savegames免费游戏中,添加补丁代码来修复丢失的Hans作为一个伙伴
cut场景:在几个场景中被撤销的玩家控制
场景:修正了一些npc在参与一个场景后不能对话的场景
M12:改进的交通锥定位,避免AI不正确识别封闭车道
现在可以听到敲击声了
修正了一些游戏触发器,不仅是对玩家或玩家车辆的反应,在某些情况下,它还会触发任务逻辑
M16:到达触发现在只对玩家车辆和NPC车辆作出反应,可能会提前启动车队
M18:计时器在到达时正确地停止,不再在cutscene中滴答作响
M06:在审讯过程中,向全国人民代表大会发出了声音
M19:取消任务后改善清理工作导致错误的伙伴
在完成任务后恢复了汉斯的同伴
M21:取消任务后改善清理工作导致错误的伙伴
A04:在与司机交谈时,固定任务解决方案
把飞行角色放到地面上
A07:取消任务时改进清理
A14:增加第二部分的新文本
A14:添加目标标记,寻找同伴
性能:优化了一些初始化程序以减少滞后
性能:在并行AI代码中移除一个等待条件,锁定人工智能处理,导致了occassional半秒滞后
性能:AI模拟过程中所需的再计算次数减少
性能:将大背景作业分解为多个小作业,以提高吞吐量
无线电:垃圾任务现在可以接受了
无线电:影响点现在只在积极地改变到正确的无线电状态
交通管制:在控制期间,你可以进入汽车
交通管制:在要求车辆停止停车以防止损坏的保存游戏后,不再允许保存
交通管制:驾驶执照上的名称不匹配和注册证书不再需要发出警告
交通控制:在纸张控制期间恢复笔记本的可用性
交通管制:驾驶执照上的不匹配照片现在需要逮捕
交通管制:驾驶执照上的错误驾驶执照现在被逮捕
交通控制:现在也可以通过键盘按键来切换主干对象
交通管制:相同的药物测试答案不再出现两次
交通管制:在审讯室里,被俘虏的人不再漂浮在椅子上
在打开pause菜单之后,Vignette和chaos的通知不会消失
界面:添加帮助菜单
用户界面:改变地图图标的样式,以提高真实位置的表示
用户界面:暂停菜单中不能再接收到无线电话
改进了滑动和滚动的手柄控制
世界:拆除在体育场出口处放置的失望者
世界:为人工智能车辆设置了一些世界壁垒
世界:固定的狗食罐头在装货后在车站的墙上堆放
世界:在购买甜甜圈时添加了cutscene
世界:修正了几个层次的设计问题
Firefly Trooper:改进后的躯干内容
输入:增加单独的驾驶和相机的灵敏度设置
测井车:固定灯
音频:环境自解压的改进
本地化:为桨输入添加翻译
拍摄范围:改进QTE故障
射击场:现在门挡住了玩家
技术:咖啡机的固定人员
QTEs:降低一些快速时间行动的灵敏度,以提高可用性

原文:

Update v1.0.13:
Chaos: Capped max chaos given when colliding with other cars to 70%
Chaos: Chaos is no longer disabled after teleportation
Navigation: Improved navigation graph coverage, giving better navigation path results in lots of cases
Performance: Improved AI simulation logic
Physics: Disabled transform auto sync for a slight performance boost
Vehicles: Fixed driverless cars appearing during longer sessions
Vehicles: Improved positioning of rear light emitters of the Bear Baranga
Vehicles: Fixed case where the players vehicles wouldn't properly reset to their parking lots after loading a savegame
Vehicles: Restored mirror rendering
Vehicles: Removed cause for license plates not being replaced correctly when re-spawning a vehicle from the pool
Vehicles: Brake and rear driving lights on unit vehicle and van do work now properly
AI: Removed one-off error causing occasional AI simulation lock-ups
AI: Cars no longer accidentially spawn in "parking" state on highway
Accidents: Objects can't be picked up simultaneously any longer
Cameras: Improved player camera clipping and collision avoidance
Cameras: Player camera now correctly chooses inside/outside mode after loading a save
Characters: Added new available clothin, i.a. merry bag caps
Characters: Fixed regression on player beards not having emotion expressions
Chases: Chased vehicle now properly despawns after arresting the driver
Companion: Added patch code to fix missing Hans as a companion during free play in existing savegames
Cutscenes: Revoked player control during several cutscenes
Cutscenes: Fixed several cases where some NPCs couldn't talk in dialogues after participating in a cutscene
M12: Improved traffic cone positioning to avoid AI not recognizing closed lane properly
M13: Knocking SFX can now be heard
M15: Fixed some gameplay triggers not only reacting to the player or player vehicle, which threw off mission logic in some cases
M16: Arrival trigger now only reacts to the player vehicle and not NPC vehicles anymore, potentially starting the convoy early
M18: Timer is now correctly stopping when arriving, not ticking down during the cutscene anymore
M06: Gave voice to the NPC during interrogation
M19: Improved cleanup after cancelling mission resulting in wrong companion
M20: Restored Hans as companion after finishing the mission
M21: Improved cleanup after cancelling mission resulting in wrong companion
A04: Fixed task resolution during talk to driver
A06: Put flying character to ground
A07: Improved cleanup when cancelling mission
A14: Added new texts for part II
A14: Added target marker to find companion
Performance: Optimized some initialization routines to reduce lags
Performance: Removed a waiting condition in parallel AI code to lock up AI processing, resulting in occassional half-second lags
Performance: Reduced number of recomputations required during AI simulation
Performance: Split up a large background job into multiple smaller jobs to improve throughput
Radio: Trash missions can now be accepted
Radio: Influence points are now only given when actively changing to the right radio state
Traffic Control: Removed loophole allowing you to enter car during control
Traffic Control: Saving no longer allowed after requesting a vehicle to stop to prevent broken savegames
Traffic Control: Name mismatch on driving license and registration certificate no longer requires to call out a warning
Traffic Control: Restored notebook availability during paper control
Traffic Control: Mismatching photo on driving license now warrants an arrest
Traffic Control: Wrong driving class on driving license now warrants an arrest
Traffic Control: Switching through trunk objects is now also possible with keyboard keys
Traffic Control: Same drug quiz answers no longer appear twice
Traffic Control: Captives no longer float on their chairs in the interrogation room
UI: Vignette and notification for chaos don't vanish anymore after opening the pause menu
UI: Added help menu
UI: Changed map icons style to pins to improve representation of true position
UI: Radio calls can no longer be accepted from the pause menu
UI: Improved gamepad control for sliders and scrolling
World: Removed despawners placed at stadium exit crossing
World: Made some world barriers open for AI vehicles
World: Fixed dog food cans stacking up in the stations walls after loading a save
World: Added cutscene when shopping for donuts
World: Fixed several level design issues
Firefly Trooper: Improved trunk contents
Input: Added separate steer and camera sensitivity settings
Logging Truck: Fixed lights
Audio: Ambient SFX improvements
Localization: Added translations for paddle inputs
Shooting range: Improved QTE failure
Shooting range: Doors now block the player
Tech: Fixed people at coffee maker
QTEs: Reduced sensitivity of some quick time actions for better usability

by CODEX

发布日期点击标题下载对应游戏版本说明
2017-12-21高速巡警模拟2 v1.0.13升级档+免DVD补丁CODEX版    【282MB】 v1.0.13