银河文明3 v3.02升级档+免DVD补丁CODEX版

银河文明3 v3.02升级档+免DVD补丁CODEX版

所属游戏: 银河文明3
英文名称:
相关操作: 收藏 下载地址 扩展
模组作者:CODEX
标签:模拟经营SIM,单人单机、2D画面、不支持手柄、菜鸟入门、经营
最后更新:2021-05-27

使用说明:

1.解压缩
2.运行update文件夹里的setup.exe安装升级档到游戏目录
3.复制codex文件夹里的文件到游戏目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《银河文明3》原版游戏:http://down.ali213.net/pcgame/galacticcivilizations3iso.html
2.安装本升级档

更新说明:

机翻:

更新v3.02:
在过去的20岁时增加了一个新的顾问,这个球员有超过1000个积分并且还没有冲过任何东西。
修正了在多次入侵后蜂群列表会闪烁的问题。
修正了让玩家在第一次接触对话框中进行排队交易,并将游戏与贸易伙伴混淆。
将可笑的地图大小增加到100。
修正了一个人工智能的问题,让货船超出了正常范围。
修正了一个你无法升级水培农场的问题。
删除了对不存在的“纪念碑”成就的引用。
增加了从第一个接触对话框进行交易的能力。
删除了一个无情的文字对话框,形成了善意的交易信息。
碰撞修复
修正了一个罕见的错误,如果人工智能向另一个AI投降,然后AI也向你投降。(困惑?是的所以我们!)
修正了在地图设置中不常见的星云的问题。
修正了一个问题,使量子动力装置不能被建造。
如果你再建一幢外交大楼,就解决了大使馆的问题。
修正了银行如果你再建一个金融大楼的问题。
修正了一个问题,如果你再建一个劳动建筑,就会阻碍你的劳动任务。
修正了一个导致旅游胜地阻碍其他旅游改善的问题。
修正了一个问题,导致了先进的蚁群资本提供的士气比它升级的建筑要少。
更新v3.01:
基本的游戏
帕克斯顿的商场(这里卖的是什么?)头发产品?)不再是一个殖民地奇迹(它已经是一个银河奇迹)
本教程现在开始使用额外的舰船。
错误修复
各种崩溃和稳定修复。
由一个单位在一个行星上运行而造成的固定崩溃,然后这个星球被事件摧毁。
如果你试图在开始一场小冲突之前创建一个civ,那么civ builder的固定崩溃。
修正了“不能建立接近starbase”错误信息的问题,在加载一个save游戏时显示的是%d,而不是实际的距离。
修正了从标题屏幕导出船舶设计的问题,将输出一个立方体而不是实际的模型。
修正了civ生成器“特性和能力”选项卡按钮上的文本着色问题。
修正了一个坏掉的第一个联系信息。
在过去的20岁时增加了一个新的顾问,这个球员有超过1000个积分并且还没有冲过任何东西。
防止在AI#1投降AI#2之后,AI 2也会投降。困惑吗?我也是。
合成生命派系将不再得到高士气的事件。机器人既不快乐也不悲伤。
在入侵结束后,人工智能试图改变入侵舰队的舰队组成。
修正了当用户的机器有足够的RAM时,星系大小被禁用的错误。
购物中心又可以建了。
购物中心现在提供+30%的总收入,+1邻接加值和+1邻接加值。
修正了高产量农业作为集约型农业出现的问题。
修正了一个问题,如果你在你的帝国建立了大使馆或其他外交改善,银河情报机构将无法建造。
将技术树中的一些“行星防御”引用转换为“抵抗”
人工智能将不再驱逐没有人口的殖民地船只。
修正了当UI规模设置为“大”时的几个UI裁剪问题
社会/军事工具提示故障现在显示了制造业的基本价值,即使十字军不是所有的。
多次使用贸易路线重新加载保存游戏将不再崩溃。
固定其他崩溃
“丢失的DLC”对话框现在显示正确的字符串。
即使粒子被关闭,星系预览电影现在也显示出来了。
修正了某些派别不能被选为议员的问题。
在恢复多人游戏时超时不再崩溃。
行星发电系统将不再将可耕地和贸易资源放在同一块瓷砖上。
十字军东征
船上有公民的船只不能再被清除(防止被卡住的转弯)
在3.0之前定制的地图现在可以开始耕种了。
修正了一个间谍特化的问题,它允许一个自由的间谍当它实际上增加间谍级别。
阴谋
增加了在游戏选项中禁用危机的能力。
修正的问题是,从一个内阁成员较少的政府转变为一个拥有更多内阁席位的政府,将会导致一个内阁成员的职位空缺。
现在已经为多人游戏启用了Commonwealths。
新成立的联邦派系将正确使用继承的贸易船。
固定的崩溃,与创造平民的派别,奖励雇佣兵。

原文:

Update v3.02:
Added a new advisor popup when its past turn 20, the player has more than 1000 credits and hasn't rushed anything yet.
Fixed an issue where colony list would flicker after multiple invasions
Fix to keep players from queuing up trades through the first contact dialog and confusing the game about trade partners.
Increased the max player count for ludicrous map size to 100.
Fixed an AI issue that allowed freighters to go way beyond their normal range
Fixed an issue where you couldn't upgrade Hydroponic Farms
Removed references to the non-existent "monument" achievement
Added the ability to trade from the first contact dialog
Removed a merciless text dialog form the benevolent trade message
Crash fixes
Fixed a rare bug where if an AI surrenders to another AI, and then that AI also surrenders to you. (confused? yes so were we!)
Fixed an issue where Uncommon nebulas in map setup produced to many nebulas
Fixed an issue keeping the Quantum Power Plant from being build-able
Fixed an issue blocking the Embassy if you built another Diplomatic Building
Fixed an issue blocking the bank if you built another financial building 
Fixed an issue blocking the Labor Mission if you built another labor building
Fixed an issue causing the Tourist Haven to block other tourism improvements
Fixed an issue that caused the Advanced Colony Capital to provide less Morale than the building it upgraded from.

Update v3.01:
Base Game
Paxton's Emporium (what is sold here btw? Hair products?) is no longer a colony wonder (it is already a galactic wonder)
The tutorial starts now with additional ships.
Typo fixes
Various crash and stability fixes
Fixed crash caused by having a unit in transit to a planet, and then the planet is destroyed via event
Fixed crash in civ builder if you try to create a civ before starting a skirmish
Fixed issue where the "cannot build close to starbase" error message was showing %d instead of the actual distance when loading a save game
Fixed issue where exporting a ship design from the title screen would export a cube instead of the actual model
Fixed text coloring issue on the "Traits & Abilities" tab button on the civ builder
Fix to a broken first contact message 
Added a new advisor popup when its past turn 20, the player has more than 1000 credits and hasn't rushed anything yet.
Prevented a case where after AI#1 would surrender to AI#2, the AI #2 would surrender as well. Confused? Me too. 
Synthetic life factions will no longer get the high morale events. Robots are neither happy or sad.
Fixed crash caused by AI trying to change the fleet composition of an invasion fleet while an invasion is finishing up
Fixed error where galaxy sizes were being disabled whenever the user's machine had the exact required amount of RAM
The Shopping Center is again buildable
Shopping Center now gives +30% gross income, +1 adjacency bonus to Approval and +1 adjacency bonus to population
Fixed an issue where High Yield Farming was showing up as Intensive Farming
Fixed an issue that made the Galactic Intelligence Agency unbuildable if you built an embassy or other diplomatic improvements in your empire
Switched some "Planetary Defense" references in the tech tree to "Resistance"
The AI will no longer eject colony ships with no population. 
Fixed several UI clipping issues when the UI scale is set to "Large"
Social/military tooltip breakdowns now shows the base value for manufacturing even if Crusade is not owned. 
Reloading a save game with trade routes multiple times will no longer crash
Fixed several other crashes
"Missing DLC" dialog now shows the correct strings
The galaxy preview movie now shows even if particles are turned off
Fixed a problem where some factions couldn't be selected for MP
Timing out when restoring a multiplayer game no longer crashes
Planet generation system will no longer place an Arable land and a trade resource on the same tile.
Crusade
Ships with citizens on them can no longer be scavenged (prevents a stuck turn)
Custom maps made prior to 3.0 now start arable land
Fixed an issue where Espionage Specialization said it grants a free spy when it actually increases spy levels
Intrigue
Added the ability to disable Crises to game options
Fixed issue where switching from a government with fewer cabinet member slots, to a government with more cabinet slots, would cause there to be an entry filled with a cabinet member to be grayed out
Commonwealths are now enabled for multiplayer
Newly created Commonwealth factions will properly use inherited trade ships. 
Fixed crashes related to creating commonwealths with factions that award bonus mercenaries

by CODEX

发布日期点击标题下载对应游戏版本说明
2018-05-22银河文明3 v3.02升级档+免DVD补丁CODEX版    【65.6MB】 v3.02