《最高指挥官》游戏修改(长)

《最高指挥官》游戏修改(长)2、units.scd的修改

所属游戏: 最高指挥官2
英文名称:
相关操作: 收藏 下载地址 扩展
模组作者:endsub
标签:
最后更新:2018-01-03

units.scd的修改

+

units.scd的修改(这个文件有650多M,改后重新压缩时间较长)

打开units.rarunits,会看到很多UAB0101这样的目录:

先看我整理的我喜欢的Cybran族单位目录参照

urb0101 = landfactory

0103 = Naval Factory

0201 = t2 landfactory

0203 = T2 Naval Factory

0301 = T3 Land Factory

0302 = Tier 3 Air Unit Factory

0303 = T3 Naval Factory

0304 = Quantum Gate

1101 = Power Generator

1102 = Hydrocarbon Power Plant

1103 = Tier 1 Mass Extractor

1104 = Mass Fabricator

1105 = Energy Storage

1106 = Mass Storage

1201 = Tier 2 Power Generator

1202 = Tier 2 Mass Extractor

1301 = Power Generator

1302 = Tier 2 Mass Extractor

1303 = T3 Mass Fabricator

2108 = Tactical Missile Launcher

2302 = Long Range Artillery

2305 = Strategic Missile Launcher

3104 = Omni Sensor Suite

3201 = Long Range Radar

4202 = Shield Generator

4302 = Strategic Missile Defense

url0001 = Commander Unit

1015 = T1 Engineer

0208 = Tier 2 Engineer

0309 = Tier 3 Engineer

0402 = Spider Bot

urs0201 = Destroyer

0202 = Cruiser

0203 = Attack Sub

0302 = Battleship

0303 = Aircraft Carrier

0304 = Strategic Missile Submarine  

看到了么,URB****、UEL****、UAS****等目录,其中U就是unit,R、E、A等就是cybran,uef,aeon三族的简写,而第三位的B、L、S、A等就是building、land、sea、air的简写。

怎么找到要修改的单位对应的目录呢?以URB4202(Cybran族的护盾)为例。

打开lua.scd(rar)luamodulesbasetemplates.lua(基本模板),翻至最后,看最后几百行,有这样的定义:

# Cybran Building List(Cybran族建筑列表)

# -Shield Defense(护盾定义)

{

"T2ShieldDefense",

"urb4202",? ----当当当当

},

# Artillery Structures(小二炮定义,hehe~,它的确是T2么)

{

"T2Artillery",

"urb2303", ----当当当当

},

知道了吧,找到了吧。

打开units.scd(rar)unitsURB4202URB4202_script.lua,看上面几行注释,有gas powered程序员留下的描述:#**? Summary? :? Cybran Shield Generator Script。

如果有东西不好找,把units.scd全部解压出来,然后用windows搜索关键字。

终于到具体修改了:

URB4202(Cybran族的护盾)

units.scd(rar)unitsURB4202URB4202_unit.bp (蓝图文件)

我摘其中的几段给大家,很简单的。

Categories = {(种类定义)

"SELECTABLE",

"BUILTBYTIER2ENGINEER",

"BUILTBYTIER3ENGINEER",

"BUILTBYTIER2COMMANDER",

"BUILTBYTIER3COMMANDER",

"CYBRAN",(所属种族)

"STRUCTURE",

"DEFENSE",

"TECH2",

"SHIELD",

"DRAGBUILD",

"SIZE12",

"VISIBLETORECON",

"RECLAIMABLE",

},

Defense = {

ArmorType = "Normal",

Health = 50000,(生命值)

MaxHealth = 50000,(最大生命值)

RegenRate = 200,(回血率,就是量,200/秒)

Shield = {(能量盾定义)

ShieldEnergyDrainRechargeTime = 5,

ShieldMaxHealth = 4000,

ShieldRechargeTime = 18,(格挡后重新充能时间)

ShieldRegenRate = 800,

ShieldRegenStartTime = 13,

ShieldSize = 18,

ShieldVerticalOffset = -3,

},(很容易懂的吧)

},

Economy = {

BuildCostEnergy = 2000,(建造需电能,越多所需建造时间越长)

BuildCostMass = 160,(建造需Mass,同上)

BuildRate = 10,(建造倍率)

BuildTime = 60,(建造时间)  

Enhancements = {(此段为cy族盾的4层升级定义)

Shield1 = {(层1)

BuildCostEnergy = 3000,

BuildCostMass = 300,

BuildTime = 60,

Icon = "ch-01",

MaintenanceConsumptionPerSecondEnergy = 200,

Name = "Shield Expansion 1 of 4",

ShieldEnergyDrainRechargeTime = 5,

ShieldEnhancementNumber = 1,

ShieldMaxHealth = 7000,

ShieldRechargeTime = 16,

ShieldRegenRate = 1400,

ShieldRegenStartTime = 14,

ShieldSize = 22,

ShieldVerticalOffset = -3,

Slot = "Shield",

},

Shield2 = {(层2)

BuildCostEnergy = 15000,

BuildCostMass = 1000,

BuildTime = 60,

Icon = "ch-02",

MaintenanceConsumptionPerSecondEnergy = 300,

Name = "Shield Expansion 2 of 4",

Prerequisite = "Shield1",

ShieldEnergyDrainRechargeTime = 5,

ShieldEnhancementNumber = 2,

ShieldMaxHealth = 10000,

ShieldRechargeTime = 18,

ShieldRegenRate = 2000,

ShieldRegenStartTime = 16,

ShieldSize = 28,

ShieldVerticalOffset = -4,

Slot = "Shield",

},

Shield3 = {(层3)

BuildCostEnergy = 30000,

BuildCostMass = 1500,

BuildTime = 60,

Icon = "ch-03",

MaintenanceConsumptionPerSecondEnergy = 400,

Name = "Shield Expansion 3 of 4",

Prerequisite = "Shield2",

ShieldEnergyDrainRechargeTime = 5,

ShieldEnhancementNumber = 3,

ShieldMaxHealth = 13000,

ShieldRechargeTime = 20,

ShieldRegenRate = 2600,

ShieldRegenStartTime = 18,

ShieldSize = 34,

ShieldVerticalOffset = -5,

Slot = "Shield",

},

Shield4 = {(层4)

BuildCostEnergy = 50000,

BuildCostMass = 3000,

BuildTime = 60,

Icon = "ch-04",

MaintenanceConsumptionPerSecondEnergy = 500,

Name = "Shield Expansion 4 of 4",

Prerequisite = "Shield3",

ShieldEnergyDrainRechargeTime = 5,

ShieldEnhancementNumber = 4,

ShieldMaxHealth = 400000,

ShieldRechargeTime = 3,

ShieldRegenRate = 4000,

ShieldRegenStartTime = 3,

ShieldSize = 40,

ShieldVerticalOffset = -6,

Slot = "Shield",

},(嗯,很好理解)  

再来看URB2305,Cybran族的核弹:

基本属性同盾,但它是武器,看此段:

Veteran = {(等级升级)

Level1 = 100,(1星所需杀人数)

Level2 = 200,

Level3 = 500,

Level4 = 1000,

Level5 = 2000,(5星所需杀人数)

},

Weapon = {

{

Audio = {

Fire = Sound {

Bank = "URLWeapon",

Cue = "URB2305_Missile_Cruise",

LodCutoff = "Weapon_LodCutoff",

},

},

BallisticArc = "RULEUBA_None",

Buffs = {

{

Add = {

OnImpact = true,

},

AppliedToTarget = true,

BuffType = "STUN",

Duration = 15,

Radius = 40,

TargetAllow = "ALLUNITS",

},

},

CollideFriendly = false,

CountedProjectile = true,

Damage = 0,

DamageType = "Normal",

DisplayName = "EMP Flux Warhead",

EnergyDrainPerSecond = 0,

EnergyRequired = 0,

FireTargetLayerCapsTable = {

Land = "Land|Water",

Seabed = "Land|Water",

Sub = "Land|Water",

Water = "Land|Water",

},

FiringTolerance = 2,(落点误差)

ForceSingleFire = true,(没有试验)

InitialProjectileStorage = 100,(初始(造好后)自带的弹药数)

Label = "NukeMissiles",

ManualFire = 1,

MaxProjectileStorage = 100,(最大储弹量)

MaxRadius = 20000,(最大攻击范围)

MinRadius = 0,(最小攻击范围)

MuzzleSalvoDelay = 0,

MuzzleSalvoSize = 1,

MuzzleVelocity = 0,

NukeInnerRingDamage = 70000,(内圈伤害值)

NukeInnerRingRadius = 30,

NukeInnerRingTicks = 24,

NukeInnerRingTotalTime = 24,

NukeOuterRingDamage = 500,(外圈伤害值)

NukeOuterRingRadius = 40,

NukeOuterRingTicks = 20,

NukeOuterRingTotalTime = 10,

NukeWeapon = true,

ProjectileId = "/projectiles/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp",(ProjectileId(发射物序号),这里很重要,按给出的路径:安装目录下projectiles.scd(rar)/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp,打开后可以看到核弹弹头速度等,按拦截导弹速度修改后,对方两族拦截速度慢,就不能拦截你的nukeclear了)