units.scd的修改(这个文件有650多M,改后重新压缩时间较长)
打开units.rarunits,会看到很多UAB0101这样的目录:
先看我整理的我喜欢的Cybran族单位目录参照
urb0101 = landfactory
0103 = Naval Factory
0201 = t2 landfactory
0203 = T2 Naval Factory
0301 = T3 Land Factory
0302 = Tier 3 Air Unit Factory
0303 = T3 Naval Factory
0304 = Quantum Gate
1101 = Power Generator
1102 = Hydrocarbon Power Plant
1103 = Tier 1 Mass Extractor
1104 = Mass Fabricator
1105 = Energy Storage
1106 = Mass Storage
1201 = Tier 2 Power Generator
1202 = Tier 2 Mass Extractor
1301 = Power Generator
1302 = Tier 2 Mass Extractor
1303 = T3 Mass Fabricator
2108 = Tactical Missile Launcher
2302 = Long Range Artillery
2305 = Strategic Missile Launcher
3104 = Omni Sensor Suite
3201 = Long Range Radar
4202 = Shield Generator
4302 = Strategic Missile Defense
url0001 = Commander Unit
1015 = T1 Engineer
0208 = Tier 2 Engineer
0309 = Tier 3 Engineer
0402 = Spider Bot
urs0201 = Destroyer
0202 = Cruiser
0203 = Attack Sub
0302 = Battleship
0303 = Aircraft Carrier
0304 = Strategic Missile Submarine
看到了么,URB****、UEL****、UAS****等目录,其中U就是unit,R、E、A等就是cybran,uef,aeon三族的简写,而第三位的B、L、S、A等就是building、land、sea、air的简写。
怎么找到要修改的单位对应的目录呢?以URB4202(Cybran族的护盾)为例。
打开lua.scd(rar)luamodulesbasetemplates.lua(基本模板),翻至最后,看最后几百行,有这样的定义:
# Cybran Building List(Cybran族建筑列表)
# -Shield Defense(护盾定义)
{
"T2ShieldDefense",
"urb4202",? ----当当当当
},
# Artillery Structures(小二炮定义,hehe~,它的确是T2么)
{
"T2Artillery",
"urb2303", ----当当当当
},
知道了吧,找到了吧。
打开units.scd(rar)unitsURB4202URB4202_script.lua,看上面几行注释,有gas powered程序员留下的描述:#**? Summary? :? Cybran Shield Generator Script。
如果有东西不好找,把units.scd全部解压出来,然后用windows搜索关键字。
终于到具体修改了:
URB4202(Cybran族的护盾)
units.scd(rar)unitsURB4202URB4202_unit.bp (蓝图文件)
我摘其中的几段给大家,很简单的。
Categories = {(种类定义)
"SELECTABLE",
"BUILTBYTIER2ENGINEER",
"BUILTBYTIER3ENGINEER",
"BUILTBYTIER2COMMANDER",
"BUILTBYTIER3COMMANDER",
"CYBRAN",(所属种族)
"STRUCTURE",
"DEFENSE",
"TECH2",
"SHIELD",
"DRAGBUILD",
"SIZE12",
"VISIBLETORECON",
"RECLAIMABLE",
},
Defense = {
ArmorType = "Normal",
Health = 50000,(生命值)
MaxHealth = 50000,(最大生命值)
RegenRate = 200,(回血率,就是量,200/秒)
Shield = {(能量盾定义)
ShieldEnergyDrainRechargeTime = 5,
ShieldMaxHealth = 4000,
ShieldRechargeTime = 18,(格挡后重新充能时间)
ShieldRegenRate = 800,
ShieldRegenStartTime = 13,
ShieldSize = 18,
ShieldVerticalOffset = -3,
},(很容易懂的吧)
},
Economy = {
BuildCostEnergy = 2000,(建造需电能,越多所需建造时间越长)
BuildCostMass = 160,(建造需Mass,同上)
BuildRate = 10,(建造倍率)
BuildTime = 60,(建造时间)
Enhancements = {(此段为cy族盾的4层升级定义)
Shield1 = {(层1)
BuildCostEnergy = 3000,
BuildCostMass = 300,
BuildTime = 60,
Icon = "ch-01",
MaintenanceConsumptionPerSecondEnergy = 200,
Name = "Shield Expansion 1 of 4",
ShieldEnergyDrainRechargeTime = 5,
ShieldEnhancementNumber = 1,
ShieldMaxHealth = 7000,
ShieldRechargeTime = 16,
ShieldRegenRate = 1400,
ShieldRegenStartTime = 14,
ShieldSize = 22,
ShieldVerticalOffset = -3,
Slot = "Shield",
},
Shield2 = {(层2)
BuildCostEnergy = 15000,
BuildCostMass = 1000,
BuildTime = 60,
Icon = "ch-02",
MaintenanceConsumptionPerSecondEnergy = 300,
Name = "Shield Expansion 2 of 4",
Prerequisite = "Shield1",
ShieldEnergyDrainRechargeTime = 5,
ShieldEnhancementNumber = 2,
ShieldMaxHealth = 10000,
ShieldRechargeTime = 18,
ShieldRegenRate = 2000,
ShieldRegenStartTime = 16,
ShieldSize = 28,
ShieldVerticalOffset = -4,
Slot = "Shield",
},
Shield3 = {(层3)
BuildCostEnergy = 30000,
BuildCostMass = 1500,
BuildTime = 60,
Icon = "ch-03",
MaintenanceConsumptionPerSecondEnergy = 400,
Name = "Shield Expansion 3 of 4",
Prerequisite = "Shield2",
ShieldEnergyDrainRechargeTime = 5,
ShieldEnhancementNumber = 3,
ShieldMaxHealth = 13000,
ShieldRechargeTime = 20,
ShieldRegenRate = 2600,
ShieldRegenStartTime = 18,
ShieldSize = 34,
ShieldVerticalOffset = -5,
Slot = "Shield",
},
Shield4 = {(层4)
BuildCostEnergy = 50000,
BuildCostMass = 3000,
BuildTime = 60,
Icon = "ch-04",
MaintenanceConsumptionPerSecondEnergy = 500,
Name = "Shield Expansion 4 of 4",
Prerequisite = "Shield3",
ShieldEnergyDrainRechargeTime = 5,
ShieldEnhancementNumber = 4,
ShieldMaxHealth = 400000,
ShieldRechargeTime = 3,
ShieldRegenRate = 4000,
ShieldRegenStartTime = 3,
ShieldSize = 40,
ShieldVerticalOffset = -6,
Slot = "Shield",
},(嗯,很好理解)
再来看URB2305,Cybran族的核弹:
基本属性同盾,但它是武器,看此段:
Veteran = {(等级升级)
Level1 = 100,(1星所需杀人数)
Level2 = 200,
Level3 = 500,
Level4 = 1000,
Level5 = 2000,(5星所需杀人数)
},
Weapon = {
{
Audio = {
Fire = Sound {
Bank = "URLWeapon",
Cue = "URB2305_Missile_Cruise",
LodCutoff = "Weapon_LodCutoff",
},
},
BallisticArc = "RULEUBA_None",
Buffs = {
{
Add = {
OnImpact = true,
},
AppliedToTarget = true,
BuffType = "STUN",
Duration = 15,
Radius = 40,
TargetAllow = "ALLUNITS",
},
},
CollideFriendly = false,
CountedProjectile = true,
Damage = 0,
DamageType = "Normal",
DisplayName = "EMP Flux Warhead",
EnergyDrainPerSecond = 0,
EnergyRequired = 0,
FireTargetLayerCapsTable = {
Land = "Land|Water",
Seabed = "Land|Water",
Sub = "Land|Water",
Water = "Land|Water",
},
FiringTolerance = 2,(落点误差)
ForceSingleFire = true,(没有试验)
InitialProjectileStorage = 100,(初始(造好后)自带的弹药数)
Label = "NukeMissiles",
ManualFire = 1,
MaxProjectileStorage = 100,(最大储弹量)
MaxRadius = 20000,(最大攻击范围)
MinRadius = 0,(最小攻击范围)
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 0,
NukeInnerRingDamage = 70000,(内圈伤害值)
NukeInnerRingRadius = 30,
NukeInnerRingTicks = 24,
NukeInnerRingTotalTime = 24,
NukeOuterRingDamage = 500,(外圈伤害值)
NukeOuterRingRadius = 40,
NukeOuterRingTicks = 20,
NukeOuterRingTotalTime = 10,
NukeWeapon = true,
ProjectileId = "/projectiles/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp",(ProjectileId(发射物序号),这里很重要,按给出的路径:安装目录下projectiles.scd(rar)/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp,打开后可以看到核弹弹头速度等,按拦截导弹速度修改后,对方两族拦截速度慢,就不能拦截你的nukeclear了)