刚才看到一贴讨论异常状态的,借鉴了fatel童鞋的英文资料,自己翻译整理了下
鉴于本人英文水平有限,日文更是只限于亚美爹,一库这种水平 ,只做了中英对照
如果有错漏之处欢迎指出,以便完善
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冰 Freeze 冰抗性为0,不能追击
炎 Burn 炎抗性为0,行动次序强制最后
雷 Shock 雷抗性为0,不能出暴击(Ctritical Trigger按键)毒 Poison 每次行动按最大百分比扣血(好像是16%,忘记哪看来的了)
酸 Acid Burn 毒抗性为0,特别抗性为0(Special Defence 不知道是啥)气绝 Black Out 一回合不能行动
麻痹 Paralyze 一定回合内不能放物理技能
沉默 Silence 一定回合内不能放魔法技能
延迟 Delay 如果单位没有行动,则行动次序到最后
石化 Petrification 每次受到伤害都有几率被KO
魅惑 Enthrall 攻击友方直到被杀死或战斗结束
诅咒 Curse 每次行动都有几率KO
即死 Instakill 单个单位即死效果
过劳死 (找不到合适的词形容了,暂且这么叫吧)Overkill 单个单位受到过多伤害时被KO(大于200%最大生命值?)
保护 Protection 全额抵消一次物理伤害
魔法保护 Ophic Ward 全额抵消一次魔法伤害
嘲讽 Decoy 吸引所有的敌人的攻击
隐身 Stealth 不会被敌人锁定,但是主动攻击敌人时会锁定
减速 Slowdown 延长关键扳机的时间(就是更容易按出暴击)
保险 Safety 对即死效果免疫(不包括Overkill)
物理吞噬 Physical Eater 在一定的回合内吸收所有物理伤害(就是敌人打你你加血)
魔法吞噬 Mystic Eater 在一定的回合内吸收所有魔法伤害(效果同上)
AP减少 AP Charge Down 每回合回复的AP减少
XX奖励 XX Bonus 对XX怪物攻击时附加20%的伤害
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以上
附英文原版资料,感谢fatel提供:
Freeze Unit have 0 defense against ice, and do not get extra attacks.
Burn Unit have 0 defense against fire, and always act last.
Shock Unit Have 0 defense against thunder and do not get Critical Triggers.
Acid Burn Unit have 0 defense against poison, and their Special Defence falls to 0.
Poison Union lose a percentage of HP after each unit"s turn
Black Out Unit cannot act or react until the end of turn.
Paralyze Union is blocked from using combat arts for a set number of turns.
Silence Union is blocked from using mystic arts for a set number of turns.
Delay Unit is moved to the end of the action queue when it didn"t act so far in this turn.
Petrification Each damaging attack has a chance to cause KO.
Enthrall Attack the wrong side until the end of battle or killed.
Curse Unions have the chance of instant death before each unit"s action.
Instakill Instant death to a single unit.
Overkill KO to a single unit when doing too much damage. (More than twice of the units HP?)
Protection Fully block one physical attack.
Ophic Ward Fully block one mystic attack.
Decoy Attract all enemy attention and attacks.
Stealth The union cannot be caught in Deadlock. But will Deadlock when it engages the enemy.
Slowdown Slows down the time in Trigger Chance more.
Safety Immune to instant death (i.e. Instakill or via Curse). Does not prevent KO via Overkill.
Physical Eater Absorb all physical damage received for a set number of turns.
Mystic Eater Absorb all mystic damage received for a set number of turns.
AP Charge Down Receive a reduced amount of AP each turn.
[Creature Family] Bonus 20% Additional damage against monsters of that [Creature Family].
Unknown Bonus 20% Additional damage against ???? type of monsters