《钢铁雄心3》游戏存档科技修改

《钢铁雄心3》游戏存档科技修改

所属游戏: 钢铁雄心3:为了祖国
英文名称:
相关操作: 收藏 下载地址 扩展
模组作者:admin
标签:
最后更新:2017-12-19

用UE打开游戏存档,然后搜索human=yes ,找到human=yes 往下几行,从notech开始时修改科技的,修改等一个数字就可以修改科技等级了,越大等级越高,反正我还没改过负数的,发个我改的给大家看吧。。。。


technology={
   notech={999 0.000}
   combat_medicine={999 0.000}
   first_aid={999 0.000}
   agriculture={999 0.000}
   industral_production={999 0.000}
   industral_efficiency={999 0.000}
   oil_to_coal_conversion={999 0.000}
   supply_production={999 0.000}
   heavy_aa_guns={999 0.000}
   electronic_mechanical_egineering={999 0.000}
   radio_technology={999 0.000}
   radio_detection_equipment={999 0.000}
   radio={999 0.000}
   radar={999 0.000}
   census_tabulation_machine={999 0.000}
   mechnical_computing_machine={999 0.000}
   electronic_computing_machine={999 0.000}
   decryption_machine={999 0.000}
   encryption_machine={999 0.000}
   construction_engineering={999 0.000}
   advanced_construction_engineering={999 0.000}
   rocket_tests={999 0.000}
   rocket_engine={999 0.000}
   theorical_jet_engine={999 0.000}
   atomic_research={999 0.000}
   nuclear_research={999 0.000}
   isotope_seperation={999 0.000}
   civil_nuclear_research={999 0.000}
   oil_refinning={999 0.000}
   steel_production={999 0.000}
   raremetal_refinning_techniques={999 0.000}
   coal_processing_technologies={999 0.000}
   education={999 0.000}
   supply_transportation={999 0.000}
   supply_organisation={999 0.000}
   civil_defence={999 0.000}
   cavalry_smallarms={999 0.000}
   cavalry_support={999 0.000}
   cavalry_guns={999 0.000}
   cavalry_at={999 0.000}
   militia_smallarms={999 94.944}
   militia_support={999 95.688}
   militia_guns={999 95.267}
   militia_at={999 97.888}
   infantry_activation={999 0.000}
   smallarms_technology={999 63.528}
   infantry_support={999 0.000}
   infantry_guns={999 0.000}
   infantry_at={999 0.200}
   mountain_infantry={999 0.000}
   marine_infantry={999 0.000}
   paratrooper_infantry={999 0.000}
   night_goggles={999 0.000}
   engineer_brigade_activation={999 0.000}
   engineer_bridging_equipment={999 0.000}
   engineer_assault_equipment={999 0.000}
   imporved_police_brigade={999 0.000}
   mortorised_infantry={999 0.000}
   desert_warfare_equipment={999 0.000}
   jungle_warfare_equipment={999 0.000}
   mountain_warfare_equipment={999 0.000}
   artic_warfare_equipment={999 0.000}
   amphibious_warfare_equipment={999 0.000}
   airborne_warfare_equipment={999 0.000}
   single_engine_aircraft_design={999 0.000}
   twin_engine_aircraft_design={0 999.000}
   basic_aeroengine={999 0.000}
   basic_small_fueltank={999 0.000}
   basic_single_engine_airframe={999 0.000}
   basic_aircraft_machinegun={999 0.000}
   basic_medium_fueltank={999 0.000}
   basic_twin_engine_airframe={999 0.000}
   basic_bomb={999 0.000}
   multi_role_fighter_development={999 0.000}
   cas_development={999 0.000}
   nav_development={999 0.000}
   basic_four_engine_airframe={999 0.000}
   basic_strategic_bomber={999 0.000}
   aeroengine={999 0.000}
   small_fueltank={999 0.000}
   single_engine_airframe={999 0.000}
   single_engine_aircraft_armament={999 0.000}
   medium_fueltank={999 0.000}
   twin_engine_airframe={999 0.000}
   air_launched_torpedo={999 0.000}
   small_bomb={999 0.000}
   twin_engine_aircraft_armament={999 0.000}
   medium_bomb={999 0.000}
   large_fueltank={999 0.000}
   four_engine_airframe={999 0.000}
   strategic_bomber_armament={999 0.000}
   cargo_hold={999 0.000}
   large_bomb={999 0.000}
   advanced_aircraft_design={999 0.000}
   small_airsearch_radar={999 0.000}
   medium_airsearch_radar={999 0.000}
   large_airsearch_radar={999 0.000}
   small_navagation_radar={999 0.000}
   medium_navagation_radar={999 0.000}
   large_navagation_radar={999 0.000}
   rocket_interceptor_tech={999 0.000}
   drop_tanks={999 0.000}
   jet_engine={999 0.000}
   fighter_pilot_training={999 0.000}
   fighter_groundcrew_training={999 0.000}
   interception_tactics={999 0.000}
   fighter_ground_control={999 0.000}
   bomber_targerting_focus={999 0.000}
   fighter_targerting_focus={999 0.000}
   cas_pilot_training={999 0.000}
   cas_groundcrew_training={999 0.000}
   ground_attack_tactics={999 0.000}
   forward_air_control={999 0.000}
   battlefield_interdiction={999 0.000}
   tac_pilot_training={999 0.000}
   tac_groundcrew_training={999 0.000}
   interdiction_tactics={999 0.000}
   logistical_strike_tactics={999 0.000}
   installation_strike_tactics={999 0.000}
   airbase_strike_tactics={999 0.000}
   tactical_air_command={999 0.000}
   nav_pilot_training={999 0.000}
   nav_groundcrew_training={999 0.000}
   portstrike_tactics={999 0.000}
   navalstrike_tactics={999 0.000}
   naval_air_targeting={999 0.000}
   naval_tactics={999 0.000}
   heavy_bomber_pilot_training={999 0.000}
   heavy_bomber_groundcrew_training={999 0.000}
   strategic_bombardment_tactics={999 0.000}
   airborne_assault_tactics={999 0.000}
   strategic_air_command={999 0.000}
   lighttank_brigade={999 0.000}
   lighttank_gun={999 0.000}
   lighttank_engine={999 0.000}
   lighttank_armour={999 0.000}
   lighttank_reliability={999 0.000}
   tank_brigade={999 0.000}
   tank_gun={999 0.000}
   tank_engine={999 0.000}
   tank_armour={999 0.000}
   tank_reliability={999 0.000}
   heavy_tank_brigade={999 0.000}
   heavy_tank_gun={999 0.000}
   heavy_tank_engine={999 0.000}
   heavy_tank_armour={999 0.000}
   heavy_tank_reliability={999 0.000}
   armored_car_armour={999 0.000}
   armored_car_gun={999 0.000}
   SP_brigade={999 0.000}
   mechanised_infantry={999 0.000}
   super_heavy_tank_brigade={999 0.000}
   super_heavy_tank_gun={999 0.000}
   super_heavy_tank_engine={999 0.000}
   super_heavy_tank_armour={999 0.000}
   super_heavy_tank_reliability={999 0.000}
   art_barrell_ammo={999 0.000}
   art_carriage_sights={999 0.000}
   at_barrell_sights={999 0.000}
   at_ammo_muzzel={999 0.000}
   aa_barrell_ammo={999 0.000}
   aa_carriage_sights={999 0.000}
   rocket_art={999 0.000}
   rocket_art_ammo={999 0.000}
   rocket_carriage_sights={999 0.000}
   mobile_warfare={999 0.000}
   elastic_defence={999 0.000}
   spearhead_doctrine={999 0.000}
   schwerpunkt={999 0.000}
   blitzkrieg={999 0.000}
   operational_level_command_structure={999 0.000}
   tactical_command_structure={999 0.000}
   delay_doctrine={999 0.000}
   integrated_support_doctrine={999 0.000}
   superior_firepower={999 0.000}
   mechanized_offensive={999 0.000}
   combined_arms_warfare={999 0.000}
   infantry_warfare={999 0.000}
   special_forces={999 0.000}
   central_planning={999 0.000}
   mass_assault={999 0.000}
   grand_battle_plan={999 0.000}
   assault_concentration={999 0.000}
   operational_level_organisation={999 0.000}
   large_front={999 0.000}
   guerilla_warfare={999 0.000}
   peoples_army={999 0.000}
   large_formations={999 0.000}
   human_wave={999 0.000}
   fleet_auxiliary_carrier_doctrine={999 0.000}
   light_cruiser_escort_role={999 0.000}
   carrier_group_doctrine={999 0.000}
   light_cruiser_crew_training={999 0.000}
   carrier_crew_training={999 0.000}
   carrier_task_force={999 0.000}
   naval_underway_repleshment={999 0.000}
   radar_training={999 0.000}
   sea_lane_defence={999 0.000}
   destroyer_escort_role={999 0.000}
   battlefleet_concentration_doctrine={999 0.000}
   destroyer_crew_training={999 0.000}
   battleship_crew_training={999 0.000}
   commerce_defence={999 0.000}
   fire_control_system_training={999 0.000}
   commander_decision_making={999 0.000}
   fleet_auxiliary_submarine_doctrine={999 0.000}
   trade_interdiction_submarine_doctrine={999 0.000}
   cruiser_warfare={999 0.000}
   submarine_crew_training={999 0.000}
   cruiser_crew_training={999 0.000}
   unrestricted_submarine_warfare_doctrine={999 0.000}
   spotting={999 0.000}
   basing={999 0.000}
   destroyer_technology={999 0.000}
   destroyer_armament={999 0.000}
   destroyer_antiaircraft={999 0.000}
   destroyer_engine={999 0.000}
   destroyer_armour={999 0.000}
   lightcruiser_technology={999 0.000}
   lightcruiser_armament={999 0.000}
   lightcruiser_antiaircraft={999 0.000}
   lightcruiser_engine={999 0.000}
   lightcruiser_armour={999 0.000}
   smallwarship_radar={999 0.000}
   smallwarship_asw={999 0.000}
   heavycruiser_technology={999 0.000}
   heavycruiser_armament={999 0.000}
   heavycruiser_antiaircraft={999 0.000}
   heavycruiser_engine={999 0.000}
   heavycruiser_armour={999 0.000}
   battlecruiser_technology={999 0.000}
   battleship_technology={999 0.000}
   capitalship_armament={999 0.000}
   battlecruiser_antiaircraft={999 0.000}
   battlecruiser_engine={999 0.000}
   battlecruiser_armour={999 0.000}
   battleship_antiaircraft={999 0.000}
   battleship_engine={999 0.000}
   battleship_armour={999 0.000}
   super_heavy_battleship_technology={999 0.000}
   cag_development={999 0.000}
   escort_carrier_technology={999 0.000}
   carrier_technology={999 0.000}
   carrier_antiaircraft={999 0.000}
   carrier_engine={999 0.000}
   carrier_armour={999 0.000}
   carrier_hanger={999 0.000}
   largewarship_radar={999 0.000}
   submarine_technology={999 0.000}
   submarine_antiaircraft={999 0.000}
   submarine_engine={999 0.000}
   submarine_hull={999 0.000}
   submarine_torpedoes={999 0.000}
   submarine_sonar={999 0.000}
   submarine_airwarningequipment={999 0.000}
   strategic_rocket_development={999 0.000}
   flyingbomb_development={999 0.000}
   flyingrocket_development={999 0.000}
   strategicrocket_engine={999 0.000}
   strategicrocket_warhead={999 0.000}
   strategicrocket_structure={999 0.000}
   da_bomb={999 0.000}
   radar_guided_missile={999 0.000}
   radar_guided_bomb={999 0.000}
   electric_powered_torpedo={999 0.000}
   helecopters={999 0.000}
   medical_evacuation={999 0.000}
   pilot_rescue={999 0.000}
   sam={999 0.000}
   aam={999 0.000}
   naval_engineering_research={999 0.000}
   submarine_engineering_research={999 0.000}
   aeronautic_engineering_research={999 0.000}
   rocket_science_research={999 0.000}
   chemical_engineering_research={999 0.000}
   nuclear_physics_research={999 0.000}
   jetengine_research={999 0.000}
   mechanicalengineering_research={999 0.000}
   automotive_research={999 0.000}
   electornicegineering_research={999 0.000}
   artillery_research={999 0.000}
   mobile_research={999 0.000}
   militia_research={999 0.000}
   infantry_research={999 0.000}
   }