《NBA 2K10》MP模式下终极GS修改

《NBA 2K10》MP模式下终极GS修改

所属游戏: NBA 2K10
英文名称:
相关操作: 收藏 下载地址 扩展
模组作者:frank_unq
标签:
最后更新:2017-12-19

从晚上一直到第二天中午,终于总结完了,看了游侠上和3dm上大多数关于MP用FPE和GM改GS的方法和原始地址;有的地址有错误,也不是很清楚;制式换算也没讲清楚。我自己看也一开始一头雾水,估计大家也都是一样,所以总结出一份终极总结。

其中包含 (Features):

*所有MP Game Sliders的地址,玩家cpu的都有,想改哪个自己选;

*有改游戏时间,难度的地址;

*有详细的如何用FPE和GM修改游戏的说明;

*中英文对照,有Game Sliders选项最正确的翻译;

*内附游戏制式互换表格,0-100,大家不用一个个试,想改成几一查就知道。

现在分享给大家!!!!欢迎补充!!!!!


Game Sliders Modification in My Player mode for NBA 2k10
NBA 2k10 My Player (MP)模式下GS修改说明

edited by Isaac_Leung on Oct.17 2009


----
Modification Description 
I"m a big basketball fan, so there"s no reason not to play 2k series game. Unfortunately 2k sports team releases a full-of-bugs 2k10 PC edition. Time length in my player mode can"t be changed. Game sliders can"t modified also. I browsed the internet and a lot posts related to how to change game sliders in my player mode manually. But there seems not a perfect method, none the less a lot of address are wrong at the front. Many gamer uses the wrong address will not change back to the default game sliders as before. And the digital system are also confusing....some people may know what represents 100 or 50 but not know the way changing to the desired factors by using what digits like 40% mid-range shot percentage. So here comes the idea to sum up those posts I read, cut the wrong addresses and leave the true value. May it helps the gamer JUST a little bit... :)
This method provided as below is for modifying game sliders in "My Player" mode ONLY. I double checked several times, however please do back up your game save file before any change. The author assumes no liability for any consequences resulting from use of this method. Users of this method do so at their own risk.

修改声明
我是个篮球迷,自然不会错过2k系列。郁闷的是2k sports似乎不是很重视pc版本,2k10又是一堆bug。MP模式下没法改时间,也没法改GS。我查了N多帖子看如何手动改GS,但说的都不是很清楚,甚至还有地址错误。很多玩家用了补丁,都无法改回原来默认的GS。而且数字进制运算也很混乱,都知道50和100对应的数字,但想改其他数字就不知道了,比如说改成中距离40%命中率。所以我就想总结下各帖子的经验,把错误的地址更正,希望多少可以帮助到各玩家。:-)
注意我下面的数字只适用修改MP模式下的GS。我复查了几遍,但希望各位还是改之前先存下档。我不负责各位因为此方法而导致的任何因果。玩家自己负责……

===============================

NOTE FOR USE

It"s believed there is only one digital system in 2k10 - hexadecimal system which is a misconception. There are at least two systems calculate hardware data. I present 2 systems 0-100 digits converting into decimal system at the bottom. One is the system FPE and GameMaster based on and another I call it @ system. The factors base on @ system have to use correspondent digits when modifying.

1. Start both your 2k10 and FPE or GM program.
2. Open up "My Player" mode and press "*" for FPE or "ctrl+F12" for GM. 
3. Search any factor you want to modify in "Edit Table Memory Unit" function by the digital system reference at below.
----VERY IMPORTMENT----
For example, if you want to make change about the user inside shot success factor to somewhat realistic value from 91 decrease to 70, just say, only thing you have to do is find its address in memory by using FPE or GM which is "05C8133A" and put new value "cc 3e" into address "05C8133A" and "05C8133B (because number in 2k10 always takes 2 addresses at a time, I will list only the first address for one number)". New value "cc3e" corresponding to decimal number "70" can be found at the very below reference.

-------------------------------
4. Go back to game and save.
5. Suprise!


使用说明

大家都以为2k10只有一种16进制,其实我发现,游戏里至少有两种进制,说实话我也没搞懂,但至少不能通用。我在文件最下面附上了两种制式转换成十进制0-100的换算(妈的,这个总结花了我一个晚上,主要在搞这个数字换算!!)。一个是FPE和GM基础上的制式,另一种我叫它@制式。地址上著有@标志的只能用@制式的相应数字修改。
1,启动你的2k10和FPE或GM任意一种;
2,游戏里打开MP模式,然后按‘*’如果你是FPE用户;或‘F12’如果你是GM用户;
3,在记忆体编辑里面,查找并修改数值;
------非常重要-------
举个例子,比如你想改下内线成功率,从91调到70,假设说。你只需在记忆体编辑里面找到地址"05C8133A" 然后输入新值‘cc 3e’到"05C8133A"和"05C8133B"(因为一个二位数都同时占用了两个地址,所以我就省略只列出第一个地址,第二个地址是紧挨着的)。新的值在文件最下面的参考数值转换中可以找到70对应的是cc3e。
----------------------
4,回到游戏,保存;
5,可以玩了。

I listed memory addresses for game sliders factors of all General, Offense, Defense, Attribute and Tendencies. Both CPU and User.
And as to avoid any mis-translation of technical terms, both English and Chinese translation are provided. Numbers aside the addresses are default factors in "My Player" mode on which you can based to change to the desired factors you want.

Another thing, the following address only gives the GAME SLIDER in 2k10, not covering single player attribute factors, though they have several terms the same as those from game slider, such as stamina and stealing. Remember game slider factor affects user or cpu team as a whole. Those want to create a Super-player of their own may find it not as helpful as it is.

下面总结了GS的地址,包括游戏基本设置,进攻值,防守值,属性和趋势。CPU和玩家都可以调。
为了避免很多翻译错误,看了很多帖子,真是什么离奇的翻译都有啊。。。晕死,(好多地址帖子上只写了中文,但是翻译的不对,也不知道到底是哪个地址),所以我在这里把游戏里英文选项和正确中文翻译全附上,以免大家搞不懂。地址旁边的数值是MP模式下默认的数值,你可以改成你想改的任何值,只要是1-100在下面表里可以查得到的都可以。

另外,下面的地址只包括GS,不包括个人球员,就是你的MP小人的属性,因为我不改小人儿的。我一开始也搞混,因为有些属性是一个名字,比如体力,偷球等等,其实是不一样的。GS属性影响整个队,玩家队或者cpu的。其他想以此把自己小人儿改成超人的,下面没有你想要的。

=================================================

DESCRIPTION(说明) 		ADDRESS	(地址)		DEFAULT TERM (默认值)


GENERAL ADDRESS
game time length(比赛时间长度) 	5443ABC  	  	5         change to any minute you want.(改成你想玩的时间长短)
game simulate time(模拟时间长度)	 5443AC0   		 12     already simulates 12 minutes per quarter.  no need to change.(已经是模拟一节12分种了,不用改。)
game difficulty (游戏难度)		54439C4   		 1       change from 1-4. 4 is the highest equals "hall of fame".(1-4,最高是4,名人堂级,默认是pro。)


OFFENSE
             					 user     				  cpu
inside shot success (内线成功率) 		05C8133A  91 			05C8133E   50
close shot success (近距成功率) 		05C81342 91  			05C81346   50
mid-range shot success (中距成功率) 	05C8134A 91  			05C8134E  50
3pt (三分成功率) 				05C81352  50  			05C81356 50
layup success (上篮成功率) 		05C81362 50 			05C81365 50 
dunk success (扣篮成功率) 		05C8135A 91 			05C8135E  50
dunk in traffic (障碍扣篮成功率:有防守队员时的扣篮成功率) 05C8136A 91 		05C8136E 50

DEFENSE
steal success (偷球成功率)  		05C8137A 91  			05C8137E  50
help defense strength (协防) 		05C813EA   50			05C813EE  50

ATTRIBUTE
quickness (灵敏度,类似于速度)		05C8130A    91			05C8130E  50
vertical (垂直弹跳)			@05C8132A   51			05C8132E 50
strength (力量)				@ 05C81302  51			05C81306  50
stamina (体力)				05C8139A 91 			05C8139E 50
durability (耐受伤度)			05C8138A 91 			05C8138E 50
hustle (对脱球争抢敏捷度)			@05C81312  50			05C81316  50
ball-handling (运球能力)			@05C812D2 51			05C812D6 50
hands (拦截球或抓球能力)			@05C81322 50			05C81326 50
dunking ability (扣篮能力)			@05C812DA 51			05C812DE 50
on-ball defense (对持球队员防守能力)	@05C81332 50			05C81336 50
stealing (偷球能力)			@05C812BA 51			05C812BE 50
blocking (盖帽能力)			@05C812C2 51			05C812C6 50
offensive awareness (进攻意识)		@05C812E2 50			05C812E6 50
defensive awareness (防守意识)		@05C812EA 50			05C812EE 50
offensive rebounding (进攻篮板)		@05C812F2 50			05C812F6 50
defensive rebounding (防守篮板)		@05C812FA 50			05C812FE 50
clutch factor (最后时刻处理球能力)		05C81382 50  			05C81386  50
consistency (手感稳定性)			@05C8131A 50			05C8131E 50
injury severity (严重受伤几率)		05C81392 50  			05C81396  50

TENDENCIES
take inside-shots (内线进攻倾向)		05C813F2 50			05C813F6 50
take close shots (近距投篮倾向)		05C813FA 50			05C813FE  50
take mid-range shots (中距投篮倾向)	05C81402 50			05C81406  50
take 3pt shots (三分投篮倾向)		05C8140A 50			05C8140E  50
attack the basket (攻击篮下倾向)		05C81412 50			05C81416  50
look for post players (传球给内线靠打球员倾向)05C8141A 50			05C8141E  50
throw all-opps (空接倾向)			05C81422 50			05C81426  50
attempt dunks  (扣篮倾向)			05C813B2  50			05C813B6   50
attempt putbacks (进攻篮板直接得分倾向 see a.)05C813C2 50			05C813C6  50
throw fashy passes (花式传球倾向)		05C813BA  91			05C813BE  50
commit fouls (犯规倾向)			05C813CA 91			05C813CE  50
play passing lane (完美传球线路倾向 see b.)	05C813D2 50			05C813D6  50
go for on-ball steals (对持球队员偷球倾向)	05C813DA 50			05C813DE  50
contest chots (投篮封球防守倾向--巴蒂尔封脸)05C813E2 	50			05C813E6   50
backdoor cuts (45度反跑战术倾向 see c.)	05C81372 50  			05C81376  50

p.s. 
a. On this definition of "putback", I have to look it up on the internet. Here"s how it explaines in Wikipedia.
关于‘putback’的定义,我查了下wikipedia。
-------------------------------------------------------------------------------------------------------------------------------------------
A putback describes a situation where a player secures an offensive rebound then immediately scores a basket. If the player secures the rebound while in the air, to be considered a putback. The player can land on the ground before shooting, but cannot dribble before taking the shot. If the player does not secure the rebound but instead taps the ball into the basket, it is considered a tip-in. There is a point where a putback and a tip-in are a matter of subjective difference (eg, a one-handed rebound in the air followed by a score before touching the ground). A putback jam is a spectacular alternative to the tip-in where the ball is slam-dunked off the rebound in the same motion. Kenyon Martin is one of the perfectors of the putback jam. It is also a primary source of scoring for All-Star Center Dwight Howard, who led the NBA in dunks in the 2008 and 2009 season.(Commonly known as an Alley-Oop)
如上所说,传统putback是保护下进攻篮板,着地后不运球直接得分的手段,像姚明拿到进攻篮板直接灌篮。tip-in就是传统中的补篮,不算篮板的。而putback jam则是空中补篮直接扣篮。2k9所讲的putback是指putback或是putback jam尚不确定。
-------------------------------------------------------------------------------------------------------------------------------------------
b. About "passing lane", this definition may helps. Passing Lane - The area between two offensive players where a pass can be made. Each game situation presents the possibility for one perfect pass. 
关于‘passing lane‘,下面定义是,在两个进攻方球员中间可以传球的空间。每场都会有提供最佳传球的机会。
c. For more on "backdoor cut" drill, you can check it out on the internet. There are a lot you can learn from.
‘backdoor cut’就是45度反跑,网上自己查吧,挺多的。
=================================================================================

Thanks for all the original resourses provided by hj, hinoke....funs from 3DM and Netshow forum....very much!!!
再次感谢网站上提供原始数据的hj,hinoke等玩家,3DM和游侠论坛!!

=================================================================================

REFERENCE FOR DIGITAL INTER-CONVERSION BETWEEN GAME FOMAT AND DECIMAL SYSTEM
游戏数字格式和十进制格式互换参考表

80bf 0 
7abf 1
75bf 2
70bf 3
6bbf 4
66bf 5
61bf 6
5cbf 7
57bf 8
51bf 9
4cbf 10
47bf 11
42bf 12
3dbf 13
38bf 14
33bf 15
2ebf 16
28bf 17
23bf 18
1ebf 19
19bf 20
14bf 21
0fbf 22
0abf 23
05bf 24
00bf 25
f5be 26
ebbe 27
e1be 28
d7be 29
ccbe 30
c2be 31
b8be 32
aebe 33
a3be 34
99be 35
8fbe 36
85be 37
75be 38
61be 39
4cbe 40
38be 41
23be 42
0fbe 43
f5bd 44
ccbd 45
a3bd 46
75bd 47
23bd 48
a3bc 49
d0b4 50 0000 50
a33c 51
233d 52
753d 53
a33d 54
cc3d 55
f53d 56
0f3e 57
233e 58
383e 59
4c23 60
613e 61
753e 62  7a3e 62
853e 63
8f3e 64
993e 65
a33e 66
ae3e 67
b83e 68
c23e 69
cc3e 70
d73e 71
e13e 72
eb3e 73
f53e 74
003f 75
053f 76
0a3f 77
0f3f 78
143f 79
193f 80
1e3f 81
233f 82
283f 83
2e3f 84
333f 85
383f 86
3d3f 87
423f 88
473f 89
4c3f 90	
513f 91 503f 91
573f 92
5c3f 93
613f 94
663f 95
6b3f 96
703f 97
753f 98
7a3f 99
7f3f 100

@@@@@@@@ FOR @SYSTEM @@@@@@@@@@@@@@
96c2 0
93c2 1
90c2 2
8dc2 3
8ac2 4
87c2 5
84c2 6
81c2 7
7cc2 8
76c2 9
70c2 10
6ac2 11
64c2 12
5ec2 13
58c2 14

52c2 15

4cc2 16
46c2 17
40c2 18
3ac2 19
34c2 20
2ec2 21
28c2 22
22c2 23
1cc2 24
16c2 25
10c2 26
0ac2 27
04c2 28
fcc1 29
f0c1 30
e4c1 31
d8c1 32
ccc1 33
c0c1 34
b4c1 35
a8c1 36
9cc1 37
90c1 38
84c1 39
70c1 40
58c1 41
40c1 42
28c1 43
10c1 44
f0c0 45
c0c0 46
90c0 47
40c0 48
c0bf 49
0000 50
c03f 51
4040 52
9040 53
c040 54
f040 55
1041 56
2841 57
4041 58
5841 59
7041 60
8441 61
9041 62
9c41 63
a841 64
b441 65
c041 66
cc41 67
d841 68
e441 69
f041 70
fc41 71
0442 72
0a42 73
1042 74
1642 75
1c42 76
2242 77
2842 78
2e42 79
3442 80
3a42 81
4042 82
4642 83
4c42 84
5242 85
5842 86
5e42 87
6442 88
6a42 89
7042 90
7642 91
7c42 92
8142 93
8442 94
8742 95
8a42 96
8d42 97
9042 98
9342 99
9642 100



=====================END======================