东印度玩了这么久,感觉有点失望,也许是以前的期望过高。其中非常让人郁闷的是海战,船的航行速度很慢,忍不住去修改,在提督的技能方面有所突破,希望能帮到狂派的各位玩家,博派的大侠就无视吧。
首先是文件位置X:Program FilesParadox InteractiveEast India CompanyDataAIfleetcommanders.txt
然后是内容(由于本人英语太差,希望各位大侠予以修正)
// Available fleet commander skills
// Skills added in game marked with "+"
// Skills added in script but not in game marked with "-"
//----- combat skills -------
//+Leader, passive
//+Melee specialist, passive
//+Conqueror, passive
//+Unsinkable, passive
//+Kill shot, active [need some fire & calculations]
//+Rout, active
//+Rally, active
//+Far shot, active
//+Accuracy, active
//+No surrender, active
//+Repair hull, active
//+Repair sails, active
//+Ride the wind, active
//-Fast load, passive
//+Maneuvering, passive
//-Sails master, passive
//+Feared, passive
//-Lucky, passive
//----- navigation skills -------
//+Eagle eyes, passive
//+Navigator, passive
//|Hunter, passive
//|Pirate hunter, passive
//-Privateer, passive
//----- trading skills -------
//+Organizer, passive
//+Haggler, passive
//+Salesman, passive
// commander salaries
Salaries
{
level0 = 5 提督等级对应的工资
level1 = 7
level2 = 8
level3 = 9
level4 = 10
level5 = 11
}
FleetCommanders
{
// COMBAT SKILLS
leader // passive 领袖气质
{
type = str_FLEET_COMMANDER_SKILL_LEADER
desc = str_FLEET_COMMANDER_SKILL_LEADER_DESC
value = 2.0 ————这个是修改值,原值为1.2也就是加20%的士气上限,现为加100%士气上限
pic_col = 0
pic_row = 10
skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE
disabled_pic_col = 0
disabled_pic_row = 18
}
melee_specialist // passive 白刃专家
{
type = str_FLEET_COMMANDER_SKILL_MELEE_SPECIALIST
desc = str_FLEET_COMMANDER_SKILL_MELEE_SPECIALIST_DESC
value = 5.2 原值1.2,玩家可以根据自己需要增加,值越大,海战接舷战越牛X
pic_col = 1
pic_row = 10
skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE
disabled_pic_col = 1
disabled_pic_row = 18
}
conqueror // passive 征服天下
{
type = str_FLEET_COMMANDER_SKILL_CONQUEROR
desc = str_FLEET_COMMANDER_SKILL_CONQUEROR_DESC
value = 1.2 原值1.2,玩家可以根据自己需要增加,值越大,港口站越牛X
pic_col = 2
pic_row = 10
skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE
disabled_pic_col = 2
disabled_pic_row = 18
}
unsinkable //passive 铜墙铁壁
{
type = str_FLEET_COMMANDER_SKILL_UNSINKABLE
desc = str_FLEET_COMMANDER_SKILL_UNSINKABLE_DESC
value = 0.01———— 减少伤害,原值0.8
pic_col = 3
pic_row = 10
skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE
disabled_pic_col = 3
disabled_pic_row = 18
}
kill_shot // active 致命一击
{
type = str_FLEET_COMMANDER_SKILL_KILL_SHOT
desc = str_FLEET_COMMANDER_SKILL_KILL_SHOT_DESC
value = 10.2———— 原值为1.2,越大,给与敌船伤害越大
active_time = 100.0f ————激活时间
cool_down_time = 1.0f ————冷却时间
pic_col = 4
pic_row = 10
skilltype = str_FLEET_COMMANDER_TYPE_ACTIVE
disabled_pic_col = 4
disabled_pic_row = 18
}
rout // active 闻风丧胆
{
type = str_FLEET_COMMANDER_SKILL_ROUT
desc = str_FLEET_COMMANDER_SKILL_ROUT_DESC
value = 50.0———— 原值25,值越大,激活时,敌船士气减少值越大,改为100的话,和恐惧使者的效果有异曲同工之妙
active_time = 250.0f————激活时间
cool_down_time = 1.0f————冷却时间
pic_col = 1
pic_row = 16
skilltype = str_FLEET_COMMANDER_TYPE_ACTIVE
disabled_pic_col = 1
disabled_pic_row = 17
}
rally // active 重整旗鼓
{
type = str_FLEET_COMMANDER_SKILL_RALLY
desc = str_FLEET_COMMANDER_SKILL_RALLY_DESC
value = 50.0————原值25,值越大,激活时,本方士气越大
active_time = 300.0f————激活时间
cool_down_time = 1.0f————冷却时间
pic_col = 6
pic_row = 16
skilltype = str_FLEET_COMMANDER_TYPE_ACTIVE
disabled_pic_col = 6
disabled_pic_row = 17
}
far_shot // active 百步穿杨
{
type = str_FLEET_COMMANDER_SKILL_FAR_SHOT
desc = str_FLEET_COMMANDER_SKILL_FAR_SHOT_DESC
value = 10.2 原值1.2,太大的话,也没什么效果了
active_time = 100.0f 激活时间
cool_down_time = 1.0f 冷却时间
pic_col = 5
pic_row = 10
skilltype = str_FLEET_COMMANDER_TYPE_ACTIVE
disabled_pic_col = 5
disabled_pic_row = 18
}
accuracy // active 弹无虚发
{
type = str_FLEET_COMMANDER_SKILL_ACCURACY
desc = str_FLEET_COMMANDER_SKILL_ACCURACY_DESC
value = 2.0————原值1.2,也就是加20%的精准
active_time = 450.0f 激活时间
cool_down_time = 1.0f 冷却时间
pic_col = 6
pic_row = 10
skilltype = str_FLEET_COMMANDER_TYPE_ACTIVE
disabled_pic_col = 6
disabled_pic_row = 18
}
no_surrender // active 绝不投降
{
type = str_FLEET_COMMANDER_SKILL_NO_SURRENDER
desc = str_FLEET_COMMANDER_SKILL_NO_SURRENDER_DESC
value = 1.2 这个值可以不改,如果要改,越大越好
active_time = 40.0f 激活时间
cool_down_time = 60.0f 冷却时间
pic_col = 3
pic_row = 16
skilltype = str_FLEET_COMMANDER_TYPE_ACTIVE
disabled_pic_col = 3
disabled_pic_row = 17
}
repair_hull // active 修理船体
{
type = str_FLEET_COMMANDER_SKILL_REPAIR_HULL
desc = str_FLEET_COMMANDER_SKILL_REPAIR_HULL_DESC
value = 1.0————原值0.1,现为1,也就意味这100%的修理
active_time = 0.0f———— 激活时间,改为0就代表瞬间修复
cool_down_time = 1.0f————冷却时间(改为1就代表无敌的存在)
pic_col = 2
pic_row = 16
skilltype = str_FLEET_COMMANDER_TYPE_ACTIVE
disabled_pic_col = 2
disabled_pic_row = 17
}
repair_sails // active 修理船帆
{
type = str_FLEET_COMMANDER_SKILL_REPAIR_SAILS
desc = str_FLEET_COMMANDER_SKILL_REPAIR_SAILS_DESC
value = 1.0————原值0.1,现为1,也就意味这100%的修理
active_time = 0.0f————激活时间,改为0就代表瞬间修复
cool_down_time = 1.0f————冷却时间(改为1就代表无敌的存在)
pic_col = 0
pic_row = 16
skilltype = str_FLEET_COMMANDER_TYPE_ACTIVE
disabled_pic_col = 0
disabled_pic_row = 17
}
ride_the_wind // active 乘风破浪(很重要的技能,决定你海战时激活这技能能获得多快的速度)
{
type = str_FLEET_COMMANDER_SKILL_RIDE_THE_WIND
desc = str_FLEET_COMMANDER_SKILL_RIDE_THE_WIND_DESC
value = 5.25 原值为1.25,建议更改在4—6之间,太大,估计你的船就无法战斗了,速度实在太快了。
active_time = 250.0f————激活的时间,原值25秒
cool_down_time = 1.0f————冷却时间,原值40秒
skilltype = str_FLEET_COMMANDER_TYPE_ACTIVE
pic_col = 9
pic_row = 10
disabled_pic_col = 9
disabled_pic_row = 18
}
// fast_load // passive 无此技能,也许我没发现,希望各位补充
// {
// type = str_FLEET_COMMANDER_SKILL_FAST_LOAD
// desc = str_FLEET_COMMANDER_SKILL_FAST_LOAD_DESC
// value = 0.8
// pic_col = 7
// pic_row = 10
// skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE
// disabled_pic_col = 7
// disabled_pic_row = 18
// }
maneuvering // passive 高超机动(海战转向速度)
{
type = str_FLEET_COMMANDER_SKILL_MANEUVERING
desc = str_FLEET_COMMANDER_SKILL_MANEUVERING_DESC
value = 0.01 原值0.8,越小,越快
pic_col = 8
pic_row = 10
skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE
disabled_pic_col = 8
disabled_pic_row = 18
}
// sails_master // passive 领航者
// {
// type = str_FLEET_COMMANDER_SKILL_SAILS_MASTER
// desc = str_FLEET_COMMANDER_SKILL_SAILS_MASTER_DESC
// value = 0.01 ————原值0.8,代表节省20%的时间,越小,大地图上航行速度越快
// pic_col = 9
// pic_row = 10
// skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE
// disabled_pic_col = 9
// disabled_pic_row = 18
// }
feared // passive 恐惧化身
{
type = str_FLEET_COMMANDER_SKILL_FEARED
desc = str_FLEET_COMMANDER_SKILL_FEARED_DESC
value = 0.6————原值为0.8,越小,敌人士气降得越多,有兴趣的玩家改为0看看,是否,一开海战,敌船直接投降。
pic_col = 10
pic_row = 10
skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE
disabled_pic_col = 10
disabled_pic_row = 18
}
// lucky // passive 无此技能,也许我没发现,希望各位补充
// {
// type = str_FLEET_COMMANDER_SKILL_LUCKY
// desc = str_FLEET_COMMANDER_SKILL_LUCKY_DESC
// value = 2.1
// pic_col = 11
// pic_row = 10
// skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE
// disabled_pic_col = 11
// disabled_pic_row = 18
// }
// NAVIGATION SKILLS
eagle_eyes // passive 鹰眼
{
type = str_FLEET_COMMANDER_SKILL_EAGLE_EYES
desc = str_FLEET_COMMANDER_SKILL_EAGLE_EYES_DESC
value = 5.2 ————可视范围,原值为1.2
pic_col = 12
pic_row = 10
skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE
disabled_pic_col = 12
disabled_pic_row = 18
}
navigator // passive = no active or cool down time 无此技能,也许我没发现,希望各位补充
{
type = str_FLEET_COMMANDER_SKILL_NAVIGATOR
desc = str_FLEET_COMMANDER_SKILL_NAVIGATOR_DESC
value = 1.5
pic_col = 13
pic_row = 10
skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE
disabled_pic_col = 13
disabled_pic_row = 18
}
// hunter // passive 无此技能,也许我没发现,希望各位补充
// {
// type = str_FLEET_COMMANDER_SKILL_HUNTER
// desc = str_FLEET_COMMANDER_SKILL_HUNTER_DESC
// value = 0.8
// pic_col = 15
// pic_row = 10
// skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE
// disabled_pic_col = 15
// disabled_pic_row = 18
// }
// pirate_hunter // passive 无此技能,也许我没发现,希望各位补充
// {
// type = str_FLEET_COMMANDER_SKILL_PIRATE_HUNTER
// desc = str_FLEET_COMMANDER_SKILL_PIRATE_HUNTER_DESC
// value = 0.8
// pic_col = 16
// pic_row = 10
// skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE
// disabled_pic_col = 16
// disabled_pic_row = 18
// }
// privateer // passive 无此技能,也许我没发现,希望各位补充
// {
// type = str_FLEET_COMMANDER_SKILL_PRIVATEER
// desc = str_FLEET_COMMANDER_SKILL_PRIVATEER_DESC
// value = 1.2
// pic_col = 16
// pic_row = 10
// skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE
// disabled_pic_col = 16
// disabled_pic_row = 18
// }
//TRADING SKILLS
organizer // passive (added to AIShip::getCargoSpace() ) 组织者
{
type = str_FLEET_COMMANDER_SKILL_ORGANIZER
desc = str_FLEET_COMMANDER_SKILL_ORGANIZER_DESC
value = 5.2 ————原值1.2,远大,玩家船只的货仓越大,改到1000的话,估计,整个世界的货物,你一艘小帆船就能直接装下了。
pic_col = 18
pic_row = 10
skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE
disabled_pic_col = 18
disabled_pic_row = 18
}
haggler // passive (check AIFleet::tradeModeBuyAt/SellAt..) 还价者
{
type = str_FLEET_COMMANDER_SKILL_HAGGLER
desc = str_FLEET_COMMANDER_SKILL_HAGGLER_DESC
value = 0.01 原值为0.95
pic_col = 19
pic_row = 10
skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE
disabled_pic_col = 19
disabled_pic_row = 18
}
salesman // passive (check AIFleet::tradeModeBuyAt/SellAt..) 精明商人
{
type = str_FLEET_COMMANDER_SKILL_SALESMAN
desc = str_FLEET_COMMANDER_SKILL_SALESMAN_DESC
value = 3.05 原值为1.05
pic_col = 20
pic_row = 10
skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE
disabled_pic_col = 20
disabled_pic_row = 18
}
}
最后,看完此文章的兄弟们,千万记得备份,否者你丧失乐趣了,不知道怎么改回那是很郁闷的事!罗嗦了一大堆,希望各位高手多多指教,有不妥的地方直接说出来,免得我害了大家,那就不好了!
我修改的海战提督
我修改的商业提督